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	<title>Comments on: Game Review: The Spirit Engine 2</title>
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	<link>http://indierpgs.com/2010/02/game-review-the-spirit-engine-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=game-review-the-spirit-engine-2</link>
	<description>Your source for great indie RPGs</description>
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		<title>By: Lailoken</title>
		<link>http://indierpgs.com/2010/02/game-review-the-spirit-engine-2/comment-page-1/#comment-110</link>
		<dc:creator>Lailoken</dc:creator>
		<pubDate>Fri, 28 May 2010 05:16:33 +0000</pubDate>
		<guid isPermaLink="false">http://indierpgs.com/?p=30#comment-110</guid>
		<description>Great review.  This is definitely one of my very favorite CRPGs.  I bought it immediately after finishing the demo the day it came out.  Also, I beat without grinding.  I did every optional I came across though,

ChevyRay:4 tips for doing well in this game
-To get through resistance combine skills of the same damage type to form one really strong attack (Knight with charge or empowder plus a concussive attack)
-timing is everything
-don&#039;t be afraid to use skills that you haven&#039;t developed at all.  Every skill in the game is useful with no development
-Don&#039;t treat any of the characters as one trick ponies.  Everybody can tank, support and dps.</description>
		<content:encoded><![CDATA[<p>Great review.  This is definitely one of my very favorite CRPGs.  I bought it immediately after finishing the demo the day it came out.  Also, I beat without grinding.  I did every optional I came across though,</p>
<p>ChevyRay:4 tips for doing well in this game<br />
-To get through resistance combine skills of the same damage type to form one really strong attack (Knight with charge or empowder plus a concussive attack)<br />
-timing is everything<br />
-don&#8217;t be afraid to use skills that you haven&#8217;t developed at all.  Every skill in the game is useful with no development<br />
-Don&#8217;t treat any of the characters as one trick ponies.  Everybody can tank, support and dps.</p>
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		<title>By: Craig Stern</title>
		<link>http://indierpgs.com/2010/02/game-review-the-spirit-engine-2/comment-page-1/#comment-18</link>
		<dc:creator>Craig Stern</dc:creator>
		<pubDate>Wed, 31 Mar 2010 03:56:53 +0000</pubDate>
		<guid isPermaLink="false">http://indierpgs.com/?p=30#comment-18</guid>
		<description>Hi! I think you&#039;re right--that should be 27. My bad. :)</description>
		<content:encoded><![CDATA[<p>Hi! I think you&#8217;re right&#8211;that should be 27. My bad. <img src='http://indierpgs.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: ninjutsu63</title>
		<link>http://indierpgs.com/2010/02/game-review-the-spirit-engine-2/comment-page-1/#comment-17</link>
		<dc:creator>ninjutsu63</dc:creator>
		<pubDate>Wed, 31 Mar 2010 02:03:52 +0000</pubDate>
		<guid isPermaLink="false">http://indierpgs.com/?p=30#comment-17</guid>
		<description>Nice review. I just tried this out a couple days ago, and had a lot of fun. Really loved the music.

One little thing: aren&#039;t there 27 total character combinations? (you said 9) (unless you were referring to only knight-musketeer=priest combinations?)</description>
		<content:encoded><![CDATA[<p>Nice review. I just tried this out a couple days ago, and had a lot of fun. Really loved the music.</p>
<p>One little thing: aren&#8217;t there 27 total character combinations? (you said 9) (unless you were referring to only knight-musketeer=priest combinations?)</p>
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		<title>By: alastair</title>
		<link>http://indierpgs.com/2010/02/game-review-the-spirit-engine-2/comment-page-1/#comment-4</link>
		<dc:creator>alastair</dc:creator>
		<pubDate>Sun, 07 Mar 2010 07:39:14 +0000</pubDate>
		<guid isPermaLink="false">http://indierpgs.com/?p=30#comment-4</guid>
		<description>Just have a look at the manual, it annotates a few screenshots I think. If you start a new game you&#039;ll find it easier to learn - it teaches you as you play.</description>
		<content:encoded><![CDATA[<p>Just have a look at the manual, it annotates a few screenshots I think. If you start a new game you&#8217;ll find it easier to learn &#8211; it teaches you as you play.</p>
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		<title>By: ChevyRay</title>
		<link>http://indierpgs.com/2010/02/game-review-the-spirit-engine-2/comment-page-1/#comment-3</link>
		<dc:creator>ChevyRay</dc:creator>
		<pubDate>Thu, 04 Mar 2010 19:06:15 +0000</pubDate>
		<guid isPermaLink="false">http://indierpgs.com/?p=30#comment-3</guid>
		<description>Can anybody recommend a &quot;How to play&quot; tutorial or video series for me? I can&#039;t seem to get a grip on battling; I open up my menu to be bombarded with lists of skillchains and things, and I don&#039;t know what they really mean or how to choose one setup over another, it&#039;s completely hindered me from progressing.

I&#039;d like to play further though, as the game looks like it gets really interesting later on.</description>
		<content:encoded><![CDATA[<p>Can anybody recommend a &#8220;How to play&#8221; tutorial or video series for me? I can&#8217;t seem to get a grip on battling; I open up my menu to be bombarded with lists of skillchains and things, and I don&#8217;t know what they really mean or how to choose one setup over another, it&#8217;s completely hindered me from progressing.</p>
<p>I&#8217;d like to play further though, as the game looks like it gets really interesting later on.</p>
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		<title>By: alastair</title>
		<link>http://indierpgs.com/2010/02/game-review-the-spirit-engine-2/comment-page-1/#comment-2</link>
		<dc:creator>alastair</dc:creator>
		<pubDate>Sun, 28 Feb 2010 23:33:48 +0000</pubDate>
		<guid isPermaLink="false">http://indierpgs.com/?p=30#comment-2</guid>
		<description>I don&#039;t think it was an issue of balancing actually, all boss fights can be defeated with a good strategy - you were probably just using a bad set of skills. However having said that, I think the issue is actually the fact that virtually every enemy/boss respawns/heals itself. While it does mean that battles are more strategic than the first game, because of the range of skills you need to pick , it also brings quite a bit of dissatisfaction when you kill an enemy only for it to come alive again or heal itself.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think it was an issue of balancing actually, all boss fights can be defeated with a good strategy &#8211; you were probably just using a bad set of skills. However having said that, I think the issue is actually the fact that virtually every enemy/boss respawns/heals itself. While it does mean that battles are more strategic than the first game, because of the range of skills you need to pick , it also brings quite a bit of dissatisfaction when you kill an enemy only for it to come alive again or heal itself.</p>
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