Interview with Indinera Falls

Jay Barnson has published his second interview with Indinera Falls, creator of the prolific indie game studio Aldorlea Games.

Rampant Coyote: There are a lot of fantastic big-budget mainstream RPGs out now – with more coming soon with plenty of marketing hype for each one. You’d think that there wouldn’t be any room for a small-budget, 2D RPG like yours, but – from what I can tell – the audience for these tiny indie games keeps growing. Would you agree? If so, what do you think accounts for it?

Indinera Falls: I think those audiences are different. Games like mine cater to people who like 16-bits types of RPG, back in the days of the Genesis and Super NES.

Those games happen to be my favorite too. While there are obviously fewer people interested in this sub-genre, those who like them won’t get them in the big budget stuff, and that’s where we come into play. Also, I believe indie makers for the most part have more genuine stories, with less marketing constraint and editor’s control.

The full interview is here. There is also an interview from one year ago archived here.

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