Archive for June, 2010

New releases: Dubloon and Choice of Broadsides

This is apparently something of a week for nautical-themed RPGs. Banov has released his freeware JRPG “Dubloon,” which he describes as a “point-n-click pirate RPG adventure game.” It’s available here–you can see a short gameplay vid of it below: Meanwhile, I’ve received an email from Heather Albano of Choice of Games, who has recently released [...]

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Why have narrative in games?

It has been somewhat in vogue recently among a certain class of indie game designer to assert that games are not a good storytelling medium. Now, I have never made a secret of my views on dialog and other narrative techniques in games. While interactivity is of course central to any gaming experience, that is [...]

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Editorial: consequences matter in RPGs

Jeremy Signor has an interesting editorial up on bitmob about what makes choices meaningful in an RPG: Many modern designers fall into the trap of choice for the sake of choice; they try to make the game meaningful with something that doesn’t change the experience much. Infamous exemplifies this in a particularly egregious way with [...]

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