Posted in August 31, 2010 ¬ 12:40 pmh.Craig Stern
Title: Eschalon Book II Developer: Basilisk Games Platforms: Windows, Mac, Linux Price: $24.95 Eschalon Book II is the second game in the Eschalon series by Basilisk Games. Eschalon is an isometric, nonlinear wRPG reminiscent of Fallout and Baldur’s Gate. It does almost everything well, but there are a few areas where the game fails to [...]
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Posted in August 27, 2010 ¬ 6:44 pmh.Craig Stern
RPG Watch reports that Double Bear Productions has officially announced a new RPG entitled Dead State. Double Bear summarizes the game thusly: Dead State is a compelling, high-tension RPG set at the beginning of the zombie apocalypse – a deadly illness is rampaging through the world, turning those infected into the walking dead. As society [...]
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Posted in August 19, 2010 ¬ 8:03 amh.Craig Stern
RPGDX has just wrapped up its annual short-form RPG challenge. All participants had from August 9th to August 18th to create an RPG having to do with the challenge theme, Alternate History. Here is a list of the games that were finished within the time constraints of the challenge: –If Only, a short but funny [...]
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Posted in August 18, 2010 ¬ 5:51 amh.Craig Stern
RPGWatch reports that Road Gangs, a real-time RPG set in the post-apocalyptic United States, has just been released. Blackwater Games describes the game here: Road Gangs is a vehicle based RPG set in a post-apocalyptic United States. Your gang must find a number of nuclear scientists hidden in cities all over the country and use [...]
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Posted in August 14, 2010 ¬ 7:03 amh.Craig Stern
Carpe Fulgur have announced an official release date for Recettear: An Item Shop’s Tale, a Japanese indie RPG (and, as I understand, an indie jRPG as well) in which you play an item shop owner. The game involves actually managing the item shop, and doing the odd dungeon-delving here and there to obtain more stock. [...]
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Posted in August 11, 2010 ¬ 8:22 pmh.Craig Stern
Speak of the devil: Kieron Gillen of Rock Paper Shotgun has written up a fascinating analysis of the purpose behind Starcraft 2′s largely empty player choices: Heroic lead characters rarely make mistakes in fiction – at least, crushing ones. The exceptions come right at the start of a story, and the story is about recovery [...]
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Posted in August 6, 2010 ¬ 6:01 pmh.Craig Stern
When I woke up last Saturday morning, it was thundering: outside (loudly) and in my head (with a dull throbbing). I had drunk too much the night before, gone to bed, and gotten hired to write game reviews. And I was entirely the wrong man for the job.
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