New release: Battle Dungeon: Risen
Battle Dungeon consists of 12 different scenarios, each with its own story, so there really isn’t any single overarching premise to discuss beyond “hire soldiers and fight bad guys.” It’s a 3D turn-based fantasy tactics game, in other words, not a tactical RPG.
The game’s features include:
- Fight epic battles against multiple types of foe.
- Stunning high definition 3D graphics.
- Increase your soldiers skills with experience earned from battles.
- Design custom parties that match your style of play.
- Battle through 12 challenging scenarios.
- Collect and improve your soldiers equipment with hundreds of items.
- 3 classes, 9 sub-classes and 18 unique abilities.
- Hire up to 30 soldiers to be ready for any challenge.
- Game Center leaderboard and achievements.
Over email, developer Andrew Mulholland told me that the game’s mechanics are actually most inspired by the original X-COM (which is definitely not the source I expected for a fantasy strategy game). Similarly to X-COM, Battle Dungeon uses an action points system that allows you to jump back and forth between characters over the course of your turn. Battles occur in full-team I-Go-You-Go format; you move your whole team, then the enemy moves its whole team.
Team size varies from battle to battle; depending on the scenario, you’ll deploy a maximum of between 4 and 6 soldiers. As the leaderboard bullet above suggests, the game will score you on how well you complete a battle; completing a mission with fewer (or weaker) soldiers will increase your score multiplier.
Mulholland tells me that character advancement is more traditional. Each successful action (such as attacking or healing) gains a character experience points, which can then be allocated as you see fit to boost character stats. Characters gain levels as they earn experience, which determines what sort of equipment they can use.
Touchgameplay has a video up showing Battle Dungeon gameplay; you can check it out below:
You can nab Battle Dungeon: Risen over on the Apple App Store for an early bird price of $1.99; that price will be rising to $2.99 at some (as yet undetermined) point in the future. The game is currently exclusive to iPhones, iPods and iPads.