New release: Chesslike
Word reaches me that there’s a new game out by the name of Chesslike. Developed by Moore Interactive, Chesslike doesn’t qualify as an RPG–it’s a fantasy strategy game, and even then only just barely. The gist is that you progress through a series of dungeons, and both your forces and those of the dungeon inhabitants are chess pieces.
The trailer showcases it well enough:
Chesslike features the following things:
-Pick up swords and shields to upgrade your piece.
-Keys, Locked Doors, Warp tiles, Maps.
-Pawns move and kill in four directions, but will only kill diagonally.
-Level Editor – play everyone’s custom levels!
-Registering will save your progress and allow use of the Level Editor to create new puzzle levels
It’s a cool idea, really, though I found it a lot less compelling than I expected I would. I attribute this to the fact that it features no items or equipment, no persistent characters, not even a storyline. It’s just a series of challenge levels; and not even a series, really, because (at least in the browser version) you can play them in any order. Weirdly, this results in it feeling more like a casual puzzle game than a fantasy strategy title despite the fact that it employs chess boards and chess pieces.