Posted in January 23, 2012 ¬ 9:55 pmh.Craig Stern
IndieRPGs.com recently sat down with Greg Lobanov (a.k.a. “Banov”), creator of the innovative pirate-themed jRPG Dubloon, for a chat about his latest project, Phantasmaburbia. We also talk about RPG pricing and his experience so far with transitioning from free games to commercial work.
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Posted in September 21, 2011 ¬ 10:48 amh.Craig Stern
Steven Peeler (known for fantasy action RPGs such as Din’s Curse) wrote to me last week to announce a new RPG by his company, Soldak Entertainment, this time set in space. He did a pretty thorough job describing the game, which description I will now reproduce for your reading pleasure: Drox Operative is a starship [...]
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Posted in September 11, 2011 ¬ 11:19 amh.Craig Stern
IndieRPGs.com recently had the pleasure of conducting an exclusive interview with Jay Barnson, whom you may know as the curator of the Rampant Games Blog (and the guy responsible for the occasional indie news round-up). What you may not know, however, is that he is a veteran game developer working on a humorous first-person dungeon [...]
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Posted in August 20, 2011 ¬ 8:16 pmh.Craig Stern
Russian CRPG website Core-RPG.ru writes in with word of an exclusive interview they landed with Vince D. Weller. It’s posted on a forum: you’ll need to click the little plus symbol to expand and read it.
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Posted in July 9, 2011 ¬ 9:41 amh.Craig Stern
RPG Italia has posted an exclusive interview with Vince D. Weller, lead designer on the upcoming wRPG Age of Decadence. From the sound of it, this is going to be an extremely open-ended game with a strong emphasis on role-playing. Interestingly, they’ve decided not to include a traditional magic system in the game at all: [...]
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Posted in June 15, 2011 ¬ 7:36 pmh.Craig Stern
Today I scored an interview with Jeff Vogel, one of the great-grandaddies of the indie RPG world.Vogel has been developing indie RPGs for a whopping 15 years, and by all accounts, he’s been quite successful at it. We discussed the reaction to Avadon (his latest game), what his next move will be as a game [...]
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Posted in April 17, 2011 ¬ 11:26 amh.Craig Stern
RPGWatch has posted an interview with Nathan Jerpe, creator of the freeware quasi-roguelike Legerdemain. For those of you not familiar with the game, Jerpe spends most of the interview describing it. For instance, he has this to say about it: There are some detractors out there who dismiss Legerdemain because it lacks certain roguelike features [...]
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Posted in April 1, 2011 ¬ 3:36 pmh.Craig Stern
Happy April Fool’s Day! To celebrate, here is an exclusive (and most certainly not fake) interview I conducted with Steven Peeler of Soldak Entertainment, in which he tells us about the value of urgency, as well as offering some insight on using procedural systems in an RPG. Check it out. Let’s start basic. Who [...]
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Posted in September 17, 2010 ¬ 3:59 pmh.Craig Stern
GameBanshee has an interview with Brian Mitsoda about Dead State. It has a lot of interesting stuff in it, but from a pure RPG design perspective, I found this perhaps the most interesting: Unlike a lot of other RPGs, you don’t gain XP from killing things – you get skill points from completing objectives, which [...]
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Posted in June 12, 2010 ¬ 4:02 pmh.Craig Stern
It has been somewhat in vogue recently among a certain class of indie game designer to assert that games are not a good storytelling medium. Now, I have never made a secret of my views on dialog and other narrative techniques in games. While interactivity is of course central to any gaming experience, that is [...]
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