Archive for the ‘developer interview’ Category

Soul Saga: less dead than previously suspected

Despite appearances, it seems Disastercake merely dropped off the internet for a few months, and that development on Soul Saga Episode 1 continued (albeit in silence). In his first blog post in months, developer Michael Gale goes into the problems he experienced working with contract animators: You remember my animator, right?  Well, he quit.  And [...]

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Delver’s Drop announced, developer interview

It’s a good time for people into Zelda-alikes. Pixelscopic has announced Delver’s Drop, a procedurally generated dungeon crawler that draws some heavy inspiration from the temples of 2D Zelda fame. They describe the game like so: Delver’s Drop is a 2D Action RPG with fluid physics-based movement, snappy combat, shifting dungeons, and a rogue’s gallery [...]

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Interview with Alex Gold (Psydra Games)

Since first checking out the oddball RPG / point-and-click adventure Dark Scavenger back in July, I’ve had a lot of questions percolating in the back of my mind. Thankfully, Alex Gold of developer Psydra Games was good enough to sit down and answer them. Hey Alex! Thanks for taking the time to answer some questions. [...]

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Interview with Chris Avellone

Today, we have an interview with a very special person in the world of RPG development: Chris Avellone. Among other things, Chris was lead designer on Star Wars: Knights of the Old Republic II, as well as on Planescape: Torment (widely considered to be one of the most artistically significant–if not simply the best–RPGs ever [...]

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Interview with Brian Fargo

It seems like only yesterday when inXile, following hot on the heels of adventure game studio Double Fine, raised roughly a gagillion dollars* in the pursuit of funding for Wasteland 2. *$2,933,252 actually, but who’s counting? Brian Fargo, founder of inXile (and the guy responsible, directly or indirectly, for a surprisingly large number of the [...]

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Interview with Leszek Sliwko

I recently reviewed Age of Fear: The Undead King. Although I decided that it’s a fantasy strategy game (as opposed to an RPG), there’s a sequel due to come out around the end of the year that may muddy those waters a bit. With the review behind me and only a few details about the [...]

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Interview with Craig Stern

So! I just did a humongous audio interview with DeadlyHabit of Vinesauce Vidyas about a wide array of subjects, including but not limited to: Telepath RPG: Servants of God IndieRPGs.com politics in RPGs game development whether or not X-Com is an RPG which RPGs get covered on gaming blogs, and why. Fair warning: it’s really [...]

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The Banner Saga announced / Stoic Studio interview

IndieGameMag reports that Stoic Studio, a newly-formed indie operation consisting of three former Bioware employees, have announced that they are creating a new turn-based tactical RPG called The Banner Saga. On their site, the devs describe their game as follows: role-playing meets turn-based strategy, wrapped into an adventure mini-series about vikings. Travel through stunning landscapes [...]

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Interview with Banov

IndieRPGs.com recently sat down with Greg Lobanov (a.k.a. “Banov”), creator of the innovative pirate-themed jRPG Dubloon, for a chat about his latest project, Phantasmaburbia. We also talk about RPG pricing and his experience so far with transitioning from free games to commercial work.

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Interview with Jay Barnson

IndieRPGs.com recently had the pleasure of conducting an exclusive interview with Jay Barnson, whom you may know as the curator of the Rampant Games Blog (and the guy responsible for the occasional indie news round-up). What you may not know, however, is that he is a veteran game developer working on a humorous first-person dungeon [...]

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