Archive for the ‘indie RPG news’ Category

All Walls Must Fall announced

Jan David Hassel writes in to announce All Walls Must Fall, a “tech-noir” isometric tactics game with RPG elements and clear XCOM inspiration now being developed by Berlin indie studio inbetweengames. All Walls Must Fall is set in future, alternate-reality Cold War Germany, and features an appropriately paranoid cyberpunk premise to go along with the […]

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Jester’s Quest announced

Fendi of Slovakian indie studio Cybernautic writes in to tell me about a new metroidvania he’s developing called Jester’s Quest. The premise: Jester’s Quest is metroidvania pixelart platformer where you have to save the kingdom with the pixie helpers and a killer unicorn. Jester’s main weapon – pogocello can smash enemies into bloody parts in […]

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Children of Zodiarcs announced

You may recall the 3D tactical RPG Children of Zodiarcs from some of our Back to Back coverage in early 2016. In development by 9-person Montreal team Cardboard Utopia, Children of Zodiarcs went on to rack up about $195,000 in funding, and has been in development since that time (and, indeed, before it). The premise: […]

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New release: The Tenth Line

Elliot Mahan of Sungazer Software writes in to announce that platformer/jRPG hybrid The Tenth Line (previously covered here) is now out for PC! The premise, in case you need a refresher: Guide the princess of Easania and her unusual but reliable companions through a world of magic, beasts, and dragons while avoiding the clutches of […]

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Fort Triumph combat demo released

Alert IndieRPGs.com reader Bobz has spotted a playable pre-alpha demo for Fort Triumph posted on GameJolt in anticipation of the game’s forthcoming Kickstarter. Per the developers, this is purely a combat system demo: Current version (0.4.5) has a tactical layer demonstration, no strategic layer nor story implemented yet so there’s plenty to look forward to. […]

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Skullstone announced

Jakub Ćwikliński of 9-person Polish indie development studio Black Torch Games writes in to announce that they have a new first-person dungeon delver in development–a real-time, grid-based blobber in the tradition of Dungeon Master–by the name of Skullstone. Here’s the premise: An ancient structure, long buried under Lisenian woods, is slowly rising due to unknown […]

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Last Stonelord announced

Italian indie developer Livio Morganti writes in to announce Last Stonelord, which he says is influenced in part by Ultima Online. It honestly looks rather like a single-character survival RPG to me despite its “with RTS elements” description. Speaking of which–here’s the official premise, such as it is: Last Stonelord is an Old school Rpg […]

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New release: Witch Hunt

I’m actually a few months late with this one, but hey: it’s new to me! Turns out, Aldorlea Games released another jRPG back in October, mere months after the release of their previous title. This one is a witch-themed jRPG called–you guessed it–Witch Hunt. The premise: Welcome to Ravenshire, the land of curses, tricks and […]

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New release: Arcane Raise

R3TR1X writes in to announce the release of Arcane Raise, which he describes as “survival JRPG inspired by the Dark Souls series, with a focus on story-telling through the environment.” Regrettably, Arcane Raise is not about a wizard angling for a pay increase–rather, the premise is that “resurrected hunters known as Shades, fight alongside humans […]

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Forged of Blood announced

Word reaches me that there’s a new sRPG in development called Forged of Blood, being created by 10-person Indonesian indie studio Critical Forge. (As an aside, I really enjoy the name of the development studio–it makes me think of a talking anvil that’s constantly snarking at its blacksmith owner: “Oh really, you’re going to forge […]

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