Word reaches me that there’s a new top-down, real-time roguelike-like in town by the name of Sunless Sea, influenced by such titles as Elite and FTL.
Developed by Failbetter Games, Sunless Sea gives you a ship, lets you hire a crew, and sets you off to explore a procedurally generated, pitch-black underground ocean where you must manage your resources to survive:
The Unterzee is a realm of sombre beauty. It is always night – where that light off your starboard bow might be a friendly port or the glowing teeth of a zee-beast. Turn up your lights to see farthest, let them sink low to escape detection… or to become the hunter.
Like everything else in Sunless Sea, light has its cost, and not just in the fuel it takes to power your glim-lamps. If you can see your enemy, they can see you, and you’ll risk leaving yourself adrift at the mercy of the tideless black.
Improve and customise your ship as you prowess on the black waters improves. Begin with a Splinter-Salvo and Evasive Manoeuvres: aspire to the Rarefaction Cannon and the terrifying Unclear Bomb…
And if that isn’t enough to intrigue you, perhaps this launch trailer will change your mind: