Latest Publications

New release: Andoran Skye XD

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Chadrick Evans of One Man Army Games, the indie developer working on WarRab: Veteran, writes in to announce that he’s released an older game of his set in the same universe: Andoran Skye XD.

The narrative premise:

Within each planet, at the very core, legendary entities are harbored. They are youthful, full of power and in dire need of protection. These entities are known as Skyes.

In Andoran Skye XD, you play as a teenage jokester who accidentally ends up in the vast world of Andoran. Due to a shortage of true warriors, you are persuaded to take on an interesting task: become the “Staff Wielder” and, ultimately, tame your Skye.

As you explore regions, you will face many obstacles and, in time, the evil tyrant who is ready to steal control of the Skye before you do.

The game features side-scrolling exploration in combination with turn-based battles. Evans writes that the game’s combat system features “chain techniques” that allow you to cut off enemies or deflect attacks in real time. Here’s a trailer showing off some of this stuff:

According to Evans, Andoran Skye XD features:

 

  • ​The most unique story you will EVER experience filled with twists, turns and one tough bunny.
  • Comedic dialogue and colorful characters that are a little too self-aware.
  • New Keepsake items that allow you to boost your stats in battle.
  • Two different game modes that allow you to play the game as it appeared in 2013 and now
  • A new approach to your typical RPG: fusion between 2.5D platformer, real-time strategy and side-scrolling games.

Andoran Skye XD is available for Windows and Mac OS; it’s currently $9.99 on Steam and $7.99 on itch.io.

 

Downspiral announced

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Word reaches me that Ontario developer Matt Gunter of Hey It’s That Dog is working on a new first-person dungeon crawler by the name of Downspiral.

At first glance, Downspiral looks like an exceptionally goofy Dungeon master clone; and indeed, Gunter describes it as “a satirical action-adventure RPG set inside a now defunct dungeon.” Here’s the premise:

[E]xplore what was once a dynamic theme-park attraction. Now dilapidated and in complete disrepair, you’ll enter the dungeon seeking fame and fortune just like all the adventurers who came before you. Although none before you have ever returned to tell the tale, you’ll search for treasure, fend off well-trained monsters, and seek to uncover the secrets of the now run down dungeon.

You’ll create a team of four adventurers choosing from quirky and unusual classes of races or varying powers and abilities. Enter the dungeon armed as a Land Dolphin, Tomato Person, an Accountant, or a plethora of other characters as you search to uncover the truth about the now abandoned dungeon and what happened to the adventurers who were brave enough to enter Downspiral’s dungeon.

Enter into the Downspiral dungeon… If you dare.

Here’s the trailer:

I, personally, eagerly await the opportunity to play this with an entire party of nothing but Dumpster Elves. Downspiral is planned for release in early 2017.

The Tenth Line announced

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Elliot Mahan of Sungazer Software writes in to announce The Tenth Line, an RPG with side-scrolling platforming exploration and turn-based battles.

The premise:

Guide the princess of Easania and her unusual but reliable companions through a world of magic, beasts, and dragons while avoiding the clutches of a mysterious cult in hot pursuit.

Here’s a trailer letting you know what you can expect. The exploration bits remind me a fair bit of LISA, even though the author seems to be aiming for something more like Trine. Meanwhile, the combat appears to bear some similarity to Darkest Dungeon in that characters are arranged in a line, and attacks can hit different ranks (or, indeed, all of them):

The list of planned features includes:

  • Explore the world through fast-paced 2D platforming by controlling three separate characters, each with unique movement mechanics and ways of interacting with the world.
  • Take on dozens of foes at one time through turn-based RPG battles with an active timing element.
  • Unique progression and ways to level-up: power up combat moves and set up character-specific specialties through training, and gain levels to spend on the puzzle-like Power Flow board to increase stats and learn new attacks.
  • 12+ hours of gameplay, plus post-game challenges and a New Game Plus mode.
  • Optional story-focused mode that removes most enemy encounters and simplifies platforming to allow a player to quickly experience the entire story.
  • Play “Quad Pro Quo” (an in-universe collectible card game) against multiple characters and inhabitants of the world to win unique prizes and complete your collection!

The Tenth Line is currently on Steam Greenlight, and is planned for release for Windows, Mac, Playstation 4 and Xbox One in March 2017 at a $12.99 price point. In the meantime, there’s a free Windows demo available to try right here.

Path of Scion announced

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German indie devs DigiPig Studio write in to announce Path of Scion, a “dark fantasy” RPG in which you play as a demi-god.

The interesting thing about this is, you’re non-corporeal: without any body of your own, you must cultivate (and inhabit the bodies of) various prophets to extend your power and influence. The devs write: “For this task using fellow Prophets (NPCs), sacred powers, political cunning and even military is needed. Your rule will solidify gradually as you progress through the game.”

The bulk of the game is real-time, but the devs state that it switches into turn-based mode when you enter combat using one of your prophets.

There is apparently also something of a light empire management layer to the game:

Even a demi-god needs a place to manage his empire. We call this place the Nexus, which is your stronghold. Here you can train your followers, shape your divine powers into form and decide on the fate of each conquered territory.

There’s an early teaser trailer out so you can see how some of this looks in action:

It looks to be rather early in development to me, particularly so given the ambitious design plans announced for it. The developers provide the following list of planned features:

– RPG core with everything you’d expect from this like stats, skills, classes, spells etc.

– At least 3 main characters representing  different playing styles

– A handful of factions, whom you can interact with using a reputation based system, that describes your relations with them

– Hundreds of NPCs to get in touch with, get quests from or aid/harm – Diversified quests and chain of events, that will shape the outcome of the game or the fate of an area

– Turn-based combat system where you have to plan your moves to take down the enemy, using terrain and external factors as tactical advantages

– A semi-manager game mechanism where you improve and take care of your base to get stronger and advance in the main plot

Path of Scion has a planned release date of December 2017, though I would personally be rather impressed if they managed to accomplish all that within the next year. In any event, the game will be Windows only.

New release: Slayer Shock

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Phew! Sorry for the hiatus, folks–I ended up needing more time to recharge there than I’d planned. Let’s get back into the swing of things!

Today, I’m belatedly posting about the release of Slayer Shock. Developed by David Pittman of Minor Key Games (of Eldritch fame), Slayer Shock is a “role-playing shooter” of vampire-hunting thematically reminiscent of Buffy the Vampire Slayer.

The premise:

Operating from your headquarters at a college coffee shop, you take missions to patrol the streets, rescue captive humans, and weaken the undead threat. A team of fellow vampire slayers assists you from HQ, providing new weapons, skills, and research.

With a format that lovingly recalls scripted television (missions are “episodes”, each campaign is a “season”), Slayer Shock blends immersive first-person action, lightweight strategy, and procedural narrative into a uniquely thrilling experience.

Assemble a team, hunt the vampires, and save your hometown!

Here’s the release trailer:

There aren’t too many details about the game available from the developer beyond that, I’m afraid.

You can nab Slayer Shock on Steam, itch.io and the Humble Store. Windows Mac and Linux; $19.99.

A short hiatus

Greetings, indie RPG fans! I’m taking a short break from the site to run a Kickstarter campaign for my new board game. Rest assured, though, I’ll be back as soon as it’s over!

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New release: Celsius Heroes Chapter 1: The Call of Esther

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Gary Laporte writes in to announce that Parisian indie studio Celsius Online just released the party-based, first-person dungeon delver/Match 3 hybrid for mobile Celsius Heroes Chapter 1: The Call of Esther…back in March. (But hey! It’s new to me.)

The premise:

Curses, disasters, invasions of monsters: a deadly shadow is disturbing the peace of the County of Acilion. At the head of a party of heroes and adventurers coming from the town of Celsius, try and discover the origin of evil.

So, your basic, run-of-the-mill RPG plot premise. What makes this game interesting is its particular blend of mechanics: a bit like Might and Magic IV meets Puzzle Quest. There’s an official trailer, but I actually think the 30-second gameplay trailer gets across the overall structure and approach of the game better:

The developers state that Celsius Heroes has more than 100 quests, a roster which they expand with regular monthly updates. They write that in the October update, they’ll be introducing “the possibility for the players to create their own dungeons, dialogues and quests,” which is pretty neat.

Celsius Heroes is free to play, with in-app purchases. You can snag it for Android on Google Play, for iPhone or iPad on the iOS app store, or in-browser via Facebook.

Hellenica announced

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Word reaches me that there’s a new tactical RPG in development by Seattle indie dev studio The Dragonloft. Titled Hellenica, it takes place in a sort of steampunk variant of ancient Greece.

Here’s the narrative premise:

Explore a steam-powered ancient Greece as Artemis’ Arktos, her chosen bear warrior, on a mythological quest of technology and magic. In this turn-based tactics RPG, you’ll rewrite the history of an ancient Greece transformed by an industrial revolution. Customize your party’s skills and navigate a labyrinthine storyline where your choices affect the path you take, the battles you fight, and the allies you meet along the way.

From what I can gather, the basic plot changes based on your decisions. To wit: “Help Plato and Socrates maintain order in an Athens shaken by change, fight alongside the technologically augmented king of Sparta against rebels committed to tradition, or join Cyrus the Persian prince on a quest to liberate his people.”

As you can see in the teaser trailer below, the overall appearance of the game is blocky and isometric, with 2D sprites, in a style fairly reminiscent of Disgaea:

The developer writes: “Athens has gone through a serious transformation since the steam revolution, and most levels in the city will feature steam-powered elevators and conveyor belts throughout.” Thus, in a manner similar to some of the levels in Fire Emblem Fates, characters can automatically move around at the end of a round if they happen to standing on a moving platform or other such conveyance.

The planned features include:

  • Old-school tactics combat, enhanced – Familiar Tactics mechanics coupled with pushing, tossing, bouncing, and obstacles. A new battle system that encourages experimentation and careful planning with an interface simple enough for players new to the genre.
  • Customizable party abilities – Unlock party abilities and customize your load out before each battle. Abilities never grow obsolete, but instead provide new tactical options for every situation.
  • Labyrinthine branching story – Live multiple lives, making different choices and exploring different facets of the world. Will you seek guidance from the Oracle or form an alliance with a shadowy network of spies? Stow away on a pirate vessel or follow a mysterious foreigner? Investigate a rebellion in Sparta or seek the aid of the enigmatic enchantress, Circe?
  • Custom narrative experience – Thousands of custom dialog lines ensure that characters recognize and respond to the actions you’ve taken on each of the paths through Hellenica’s story.

According to the developers, Hellenica has been in development since 2013; it is currently slated for release on Windows, Mac and Linux in quarter 4 of 2016. However, it still hasn’t made it out of Steam Greenlight–if you wish to vote for it, you can do so here.

New release: Queen of Thieves

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Celso Riva of Winter Wolves has written in to announce the release of Queen of Thieves, a hybrid dating sim / RPG. You play as three sisters, exploring catacombs, robbing the wealthy, and attempting to shack up with various folks around town (which, let’s be honest, most of us try to do in regular RPGs anyway).

So, here’s the narrative premise:

For a long time, the three sisters Joanne, Kira and Thalia were on their own, living their separate lives. They believed their mother Arianna, the Queen of Thieves, to be dead, executed twenty years ago in the town of Ahkra by the villainous Lord Raul Capello.

One day, their father Lysander calls them to Ahkra. He has big news: their mother, and his wife, could still be alive! At least, that’s what a mysterious figure is telling him. They seem to be the only one who knows what’s really going on, and they’re willing to help the sisters, for a price.

They’ll need to follow in their mother’s footsteps, robbing from the rich to meet the increasingly outrageous demands of their mysterious benefactor.

Here’s the trailer, which shows off the game’s art style quite effectively:

Among the reported features of Queen of Thieves, we have:

  • simplified RPG combat and gameplay
  • meet new people, 6 of whom might become more than friends
  • beautiful manga artwork
  • an original soundtrack with a theme song

Queen of Thieves is $24.99; you can snag it direct from the developer, or try a free demo: Windows, Mac, and Linux. Riva states that a mobile version is planned for release later this year, as well as a Steam release.

Fort Triumph announced

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Adam Zeira writes in to let me know about a tactical RPG he’s now working on with 10 fellow indie devs in Tel Aviv, called Fort Triumph. (The development team, rather confusingly, is also called Fort Triumph.)

Zeira states that they’re making Fort Triumph (the game) a sort of fantasy X-Com, with procedurally generated battles and campaigns. Ambitiously, this approach extends to the narrative premise as well:

The stories of Fort Triumph are composed of several elements, procedurally generated from a selection of locations, enemies, allies, events, quests, and influenced by the player’s choices.

In one playthrough you may be facing a horde of monsters laying siege to your castle, in another you’re invading the domain of zealous subterranean molemen to rescue the duke’s spoiled son, and in a third you’re rallying an army for a climactic battle against a neighboring kingdom. No two playthroughs are alike.

As befits a game modeled on X-Com, there’s also a strategic layer in which “you can recruit and train heroes, buy and craft equipment, take on quests, travel the world.”

In a conversation at PAX, Zeira informed me that they’re shooting for a depth of interactivity in battle comparable to Telepath Tactics–and based on this description, I can certainly believe that:

Different hero classes can interact with the environment in different ways. This isn’t limited to specific objects, everything in the world is interactable: trees, rocks, barrels, and even enemies or allies can be pushed, pulled, knocked down, used as cover, frozen, burned and more.

Knock down a pillar, and use it as cover for your heroes. Uproot a tree, and use it to cross a river. Push a boulder, and climb on it as a platform to an area you otherwise couldn’t reach. Kick an ally over a chasm to reach an enemy archer – the possibilies are endless.

Here’s a gameplay trailer showing the current state of the game:

Fort Triumph are shooting to release Fort Triumph on Early Access in the first half of 2017; Windows only. (It’s also planned for eventual release on XBox One and PS4.) No word yet on what Fort Triumph–the game, not the team–will cost to purchase.