Posted in July 14, 2015 ¬ 4:55 pmh.Craig Stern1 Comment »
Greetings, indie RPG fans! I’m a bit behind, but slowly clawing my way through the eternal backlog. Today’s post comes courtesy of Sam Coster from Butterscotch Shenanigans (creators of Quadropus Rampage, previously covered here), who has written in to announce Crashlands, an action RPG with crafting, base-building, creature-taming, and big procedurally generated biomes to explore.
The narrative premise is pretty silly:
Play as Flux Dabes, a galactic delivery truck driver whose latest shipment gets interrupted by a megalomaniacal alien named “Q” who tears her ship to pieces looking for useful tech. Crashlanded on Woanope, you must fight, tame, craft, quest, bossfight, and adventure your way to domination of all the things so that you and JuiceBox, your trusty sidekick/supervisor/robotic cargo palette, can send a message to the Bureau of Shipping and get those damn packages delivered!
The trailer should give you the idea of what you’re in for:
It bears mentioning that there’s a human interest angle to this game–Butterscotch Shenanigans evidently dumped whatever it was they were working on in October 2013 when Sam Coster was diagnosed with cancer. The team began working on Crashlands instead, because–in Coster’s words–he was “[i]n need of something more meaningful to work on through all the chemo and tests.” If nothing else, it’s served to help him keep going through some serious adversity, though one must hope that the game will prove excellent in its own right as well.
Crashlands’s planned feature list reads as follows:
Infinite, self-managing inventory
Pleasurable base-building that feels like painting
A huge, absurd narrative that gives purpose and direction to crafting
Diverse combat with tameable creatures
Platform-agnosticism: The game plays just as well on mobile and desktop (Steam, Android, iOS), will launch at the same time on all of them, and has cross-platform save syncing
Crashlands is planned for release in the fall; Windows and Mac ($15), iOS and Android ($5).
Word reaches me that there’s a new indie jRPG on the scene called The Amber Throne. Created by three-person team The Biggest Missile Ever, The Amber Throne features lovely painted visuals that almost completely disguise its RPG Maker origins.
After awakening from her coffin, Arra recalls little but the last words spoken by her father, “Destroy the Amber Throne.” Looking into the sky, she finds that what was once his magnificent castle is now floating in the sky, far above the world below. Arra must find a way to reach the castle before the other forces catch wind of it, to both prevent them from reaching the Throne within and to bring an end to it.
You can scope out the game’s visual style in this trailer:
The game features five party members, a crafting system, enemies with multiple stances and behaviors, and a length of 12-15 hours. This gif seems to show initiative-based, turn-based combat, so you can go in expecting that as well.
The Amber Throne is $14.99 on Steam. Windows only. The developers have provided a very short demo, which you can nab here.
As sometimes happens here on IndieRPGs.com, indie developer Dustin Auxier was good enough to provide me with a build of his recently released game, The Enchanted Cave 2. I’ve played it a bit here and there over the past few weeks, then finally sat down to play and record the results. You can follow along right here:
Posted in July 2, 2015 ¬ 1:35 pmh.Craig Stern1 Comment »
Word has it that Legends of Eisenwald, a strategy RPG in the same general oeuvre as the King’s Bounty series, has now been released into the world. Developed by Belarusian indie studio Aterdux Entertainment, Legends of Eisenwald has you recruit soldiers, collect gold, garrison castles, and go on adventures that involve frequent, small-scale, turn-based fights on hex-filled battlefields.
The mysterious lands of old Germany are waiting for you – it’s a land where the superstitions of the time have come to life. This isn’t a fantasy game. There are no elves or dragons here. There are only people – and their passions, sins and fears that often take a tangible form. Which path will you choose? Live according to your conscience? Or live by power and might? Or will you live by justice? And what is your justice, really?
Okay. There may not be elves or dragons, but there definitely appear to be some ghosts in the screenshots. Anyway, here’s the game’s release trailer:
I spent some time with a beta version of the game two and a half years ago, and I’m looking forward to checking out the final release to see how things have improved. You needn’t wait for me, though–you can get Legends of Eisenwald right now on Steam or direct from developer via the Humble widget. Windows only; full price is $29.99, though there is the customary launch discount in effect to lessen that a bit.
I have received word of a new jRPG released on June 1 called Ruin. Created by MOCBJ Software in OHRRPGCE, Ruin is apparently based on a 2008 title called The Omega.
An earthquake of cataclysmic proportions annihilates the world and ushers in what many address as “the end of times”. But is it really the end?
Join one man as he travels the world in order to unravel the cause behind these catastrophic events.
Here’s a trailer:
And here’s a list of features:
– A refreshing take on the random battle system that rewards grinding, or allows you to skip fighting altogether.
– 16 side quests, many of which utilize a “fast travel” turn-in system.
– Over 40 in-game achievements.
– A tiered crafting system with over 100 craftable items.
– Semi-randomized loot system that encourages exploration. Over 500 lootable objects.
– Two difficulty levels.
Harry Mulder writes in to announce Alnory, an RPG being developed by Dutch developers Team Avavi.
Welcome to Alnory, a broken land ready to be scavenged by your band of heroes! Take on quests for gold and jewelry in this turn-based strategy RPG — growing your group as you see fit, and making it strong enough to face the ultimate evil.
Although he categorizes the game as a strategy RPG, your characters are not actually present on the battlefield in Alnory–combat is more akin to the row-and-column style found in Monster’s Den or Aravorn: Seasons of the Wolf, making the “strategy RPG” designation a bit misleading.
Mulder describes Alnory as a casual RPG, complete with colorful graphics and quick battles, complemented by deep character development.
Alnory is planned for release on Windows at the end of the year. Until then, however, there’s a free browser demo you can play online right here.
Martin Cao writes in to announce Fallen A2P Protocol. Not to be confused with the recently-covered graphical roguelike Fallen, Fallen A2P Protocol is a post-apocalyptic strategy RPG inspired by X-COM and Jagged Alliance 2 in which you lead a caravan on a quest for revenge.
In a World saved and destroyed by a new energy source, a quest for revenge will unveil the deepest secret on how it all began to fall apart.
There’s a teaser trailer up:
The developers have a list of features planned for the finished release:
Deep turn based tactical combat
Limited ammo and resources
Rich story and dialogues
RPG character progression and skills
Adapt to changing events and weather conditions
Fallen A2P Protocol is in development by Argentinian indie developers Red Katana, who’ve recently released an alpha build on Steam Early Access for $14.99. Cao states that they hope to have a full release out by the end of July. Windows, Mac, and Linux.
Greetings, indie RPG devotees! The hour has come for us to squeeze in, trawl the uncharted seas of up-and-coming RPGs in need of moneys. What became of last month’s menagerie? Of these: Melancholy Republic, Monsters’ Den: Godfall, Songbringer, and Unraveled fly triumphantly in the breeze, while Adventure Craft, Aloran, Amaranthine Story Chapter I, Mongrel, and Outland 17 are subjected to the deep freeze.
What spawns now off our starboard bow–what games to edify, or displease?
Constantine Ramenskii writes in to announce Fallen, an open-ended graphical roguelike that he’s been developing. Fallen takes place in a post-apocalyptic setting with steampunk elements.
Humans had to escape to huge underground Catacoms after the Catastrophe.
The Catastrophe turned peaceful and predictable mana winds (unseen flows of magic) in to horrible hurricanes. Living creatures and machines (automatons) were dieing, changing or going crazy (all three in different combinations).
The only was to survive was to flee into opened depth of Catacombs. Mana winds are weakened underground.
It formed completely new form o society of the world, now know as Fallen.
So English is clearly not Ramenskii’s strong suit–regardless, this game’s mechanics sound interesting. Fallen will have an open world with world map travel, with different NPC factions that can be friends or foes with one another. Character creation in Fallen is skill-based rather than class-based, with the goal of allowing the player to take on just about any role in the world that he or she desires.
A playable version of Fallen is planned for release by the end of August 2015. The game is currently being developed for Windows.