Word has it that Indonesian indie developer Enthrean is developing a dungeon crawler with a jRPG style battle system. That game is called Eremidia: Dungeon!
You play as the chosen Scout of Eremidia mainland, taking your chosen Heroes and the cursed King himself to dwell the deep, dark dungeons filled by Minions and many monsters that are waiting for you. Treasures, challenges, and traps are also waiting for you to be undiscovered in the dungeons. Play as a Summoner, explore the potent of every of available Heroes that you’ve discovered either by help of the Librarian or by your finding in the dungeon, providing myriad playstyle depends on the player’s liking. And at least, find and defeat the Black One to bring the peace back to Grace Island, where the threat itself comes from.
Eremidia reportedly comes with 20 playable characters, 13 quests, 11 runes, and 80 accessories.
Here’s a gameplay trailer showing off (what else?) a bit of the game, including a timed-hit combat system inspired by Paper Mario:
Eremidia is still in development. While you wait for release, you can download pre-release build 1.0RC1 to give it a try; there’s also a patch up to eliminate some bugs in this pre-release version.
I’m not sure what the subtitle is meant to refer to, if I’m being honest; it makes me think of a small waterfall by a farm. The plot premise doesn’t offer much of a clue either:
In this dark, heroic fantasy, you enter the land of Andhere Terrae and charge onto the front lines against the impending Hiristian invasion. Choose your warrior’s style and skills. Are you a Fighter; a strong and fearless combatant? Or are you a Mage; intelligent and cunning with incredible tactical potential? Or perhaps a Rogue; quick and stealthy, focusing on a single target to dismantle it with deadly efficiency and utmost precision. Whichever hero you choose, each promises uniqueness in its play style and skill sets.
The game is mission-based and organized by chapters. Although the game limits you to 3 predefined character types, it does give you the option of assembling a party from a selection of characters, so you’re not solely limited to picking fighter / wizard / thief.
Here is the trailer:
My jaw dropped a little at the female warrior’s walk animation. She’s in full plate armor, and yet she slinks around like she’s in a negligee. On the plus side, she’s not in boob plate or a chain mail bikini, so I guess it could be worse.
As the trailer states, Dimiria is currently in beta; the website estimates a December release for this first episode.
Remember back when I first wrote about side-scrolling action RPG Valdis Story: Abyssal City? That sure was a long time ago, wasn’t it? Well, it just so happens that developers EndlessFluff Games went ahead and secretly released the game at some point between then and now! (I say “secretly” because I didn’t hear so much as a peep about it–I only discovered its release by accident when browsing Steam last week.)
Do we remember the premise? Probably not! Let’s recap:
Over 40 years ago, the goddess Valdis was killed by her daughter, the dark goddess Myrgato. Since this event Myrgato has been at war with her twin sister, Alagath the goddess of light. This perpetual war is fueled by human souls that the gods use to create their warriors; Myrgato twisting souls into demons, and Alagath manipulating souls to create angels. Each day the remaining human population dwindles as they are forced to choose a side or die.
So basically: deicide, matricide, and humans stuck in the middle of a cosmic war between the forces of heaven and hell. Not too shabby.
The actual game takes place in “the ruins of a holy city that was lost many years ago.” You play as a human named Wyatt, but there are other “heroes,” at least one of which appears as a playable character in screenshots.
The game has loads of smooth animations and a nice visual style. Combat is slow and deliberate, as is the game’s platforming. Everything is side-scrolling and action-y, as you can see in the trailer:
Valdis Story is available direct from the developer via their Humble Store widget for $14.99, though you can also find it for the exact same price on such storefronts as Desura and Steam. (GOG.com currently has it for somewhat cheaper.)
And just in case you want a little alone time with Valdis Story before you’ll know if you like it enough to commit, you can snag the free demo right here. Windows only.
I’ve been wanting to check out Steam Marines for quite some time now; and luckily, developer James Seow was kind enough to indulge my desires with an alpha build of the game. This video is the lovechild of that unholy union. Behold!
So: first impressions! Steam Marines is basically what would happen if someone turned Space Hulk into a roguelike, made the Genestealers way slower, and gave the Terminators greater tactical diversity. The cramped spaces and incredibly dire consequences for screwing up are in perfect keeping with roguelike tradition, lending every decision a flavor of risk and an aftertaste of dread.
I didn’t really show the character creation screen much in this video, so you should know that you can actually select the character class of all four of your starting squad members. (Which is good, because if I had this to do over, I would swap out my grenadier for a second shotgun-wielder in a heartbeat.)
I only noticed a few issues during this playthrough, mostly fairly minor ones having to do with missing UI elements. (For instance: the game really ought to provide a visual indication of where a grenade is going to explode before you click it, and a visual indication of which rank your units are currently at on the promotion screen would be welcome.) It probably shouldn’t be possible to spawn directly in the exit to a level, and I question the balance on some of your unit upgrade options (does gaining 0.25 action points actually do anything for you?)
But really? These issues are relatively minor. And considering that the game is still in alpha, I can only assume that these are transitory problems already on Seow’s To-Fix List. In any event, whatever minor complaints I have about this build are far outweighed by the sense of glee I get when a well-conceived series of tactical decisions comes to fruition. Shotgun-blasting enemies into space is a particular delight.
I’m looking forward to the final release of this game. Until then, if you want to try it for yourself, you can snag the alpha for yourself for $7.99 right here.
Steven Peeler of Soldak Entertainment writes to me to announce the release of the first official expansion for Drox Operative, titled Invasion of the Ancients.
Before the Drox ruled the galaxy, before they were even sentient, there were older races now known as the Ancients. Using their Operatives, the Drox crushed and enslaved most of these races. The rest fled known space. When the Drox turned on their own Operatives, the Drox were utterly destroyed. Newer races emerged and thrived in the power void, never knowing the menace waited. Seizing their chance, the Ancients are invading to take their rightful place in the galaxy, as rulers! Thirsting for revenge, the Ancients can’t harm the extinct Drox, but they can crush the next best thing, the Drox Operatives.
The Ancient enemies are back! Can you defend the Drox Operative Guild and younger races against the Invasion of the Ancients?
Among the new features:
Defend against ancient race invasions
Destroy or defend space stations (military and production)
Guide the evolution of persistent galaxies
Design components with socketable chips
Play as or against the new race, the Scavenger
Battle new Talon, Legion, and Overlord monsters
Solve new quests and equip new components
Drox Guild quests
Unlock and play as 19 subraces
The expansion costs $9.99–you can pick it up direct from the developer for Windows or for Mac.
Posted in November 4, 2013 ¬ 8:00 amh.Craig Stern2 Comments »
After last year’s glut of first-person dungeon crawlers, things have quieted down substantially. Luckily, we now have Paper Sorcerer to get the ball rolling again!
Created by Ultra Runaway Games after a successful Kickstarter last July, developer Jesse Gallagher describes Paper Sorcerer as “a single player turn based RPG focused on strategy, party-building, and environmental puzzles.”
A powerful sorcerer is on the cusp of dominating the land. A group of heroes bands together and seals him away inside a magical tome. Now as the sorcerer you must escape from this ancient prison and find a way to regain your magical powers using your wits and an array of summonable creatures to aid you. There may be more powerful forces at work as you navigate the dungeons and fight the heroes sent to subdue you…
If that sounds just a smidge like the set-up of Wizardry IV to you, you’re not alone. Luckily, things have come a long way in the art of game mechanics since that old Sir-Tech title, so I imagine we’ll have a much better time playing Paper Sorcerer than we did struggling to free Werdna.
Another thing that’s improved since the days of Wizardry IV: graphics. Just look at this game’s neat ink-print style!
Right on the heels of Hunters Grimm (previously covered here) comes Onyx, a jRPG collaboration between Aldorlea Games and Valkyria Games. (How is Valkyria games putting out this much stuff in such a short period? Beats me! Maybe they just contributed assets while they worked on Hunters Grimm?)
Regardless, here’s the premise of Onyx:
Play as Rowen, a secluded witch with a bad temper, who has to run after the people who stole her treasured ring given to her by her dead mother. But… could it be that the ring hides more than just emotional value?
Personally, I’m going to guess “yes,” but I suppose there’s technically only one way to find out: wait for someone else to buy the game, play it through, then spoil it for you.
…wait. Maybe there’s a second way to find out: get the game yourself and play it! Onyx is $19.99, Windows only. You can get a taste of what you’re in for by trying out the game’s free demo.
You are an agent of Avadon. The Black Fortress. Your job is to protect your homeland from the limitless threats that surround it. Titans. Monsters. Barbarians. Fading, jealous empires. The warriors and spies of Avadon must keep them weak and divided. Your resources are unlimited, and all must obey you.
But then Avadon was attacked. A sneak raid shattered the fortress, and, with it unable to keep order, madness has resulted. Civil war, barbarian raids, even conspiracies to destroy your people. Avadon’s power and influence has faded, and yet your people need it more than ever.
Everything is falling apart, and a shadowy power has risen to destroy your homeland. What will you do? Will you fight your enemies? Or will you join them and end Avadon’s power once and for all? The choice is yours!
What’s wrong–is a narrative summary not good enough for you? All right, fine. How about the official trailer?
“But Craig,” you say, “I don’t want to see an official trailer; I want to see you playing the beta.” Oh! Well, of course you do, dear reader! Of course you do. Luckily, I have that very thing.
Satisfied? I hope so! You can get Avadon 2 direct from the developer, or on Steam or GOG.com. The game costs $20 if you buy it direct, or $9.99 from GOG.com or Steam (with an additional 20% launch discount). So, uh, y’know. I always encourage you to buy direct from developers in the name of supporting their work, and Jeff Vogel is no exception, buuuuuuuuut I can’t say that Vogel’s made that choice especially rational in this instance, so I dunno. Maybe you should just let the small angel and devil on your shoulders fight it out?