Posts Tagged ‘Dead State’

Movie night: Dead State

It’s been quite a while since we last heard from Double Bear, developers of Dead State. I was started to worry that their game might be in sort of a dead…state. Well! Banish the thought. DB have put out a nearly 10-minute long video showing the game’s combat system. Kick back, toss off your shoes, […]

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Movie night: Dead State and Underrail

Grab your popcorn, folks–it’s movie night once again! This week, we have a new trailer from Dead State and a video of the latest build of Underrail. Hit the jump for the movies:

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Dead State Interview

GameBanshee has an interview with Brian Mitsoda about Dead State. It has a lot of interesting stuff in it, but from a pure RPG design perspective, I found this perhaps the most interesting: Unlike a lot of other RPGs, you don’t gain XP from killing things – you get skill points from completing objectives, which […]

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Dead State announced

RPG Watch reports that Double Bear Productions has officially announced a new RPG entitled Dead State. Double Bear summarizes the game thusly: Dead State is a compelling, high-tension RPG set at the beginning of the zombie apocalypse – a deadly illness is rampaging through the world, turning those infected into the walking dead. As society […]

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