Posts Tagged ‘game announcements’

Pyre announced

Word reaches me that Supergiant Games, the indie studio behind Bastion and Transistor, has just announced a new party-based RPG they’re developing called Pyre. The premise: [Y]our luck has almost run out when several masked wanderers find you and revive you from the brink. With your help, they seek to learn the truth about the […]

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Copper Dreams announced

Word reaches me that Whalenought, the developers behind Isle of Bxnes and Serpent in the Staglands, are now developing a 3D, isometric cyberpunk wRPG by the name of Copper Dreams. The premise: Dumped onto the island world of Calitana, you are one of hundreds drafted to ease the overcrowding that is rapidly miring the citizens […]

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Banner Saga 2 release date announced

Stoic Studio has just announced the release date for part 2 of The Banner Saga (somewhat-strangely entitled The Banner Saga 2, as though it were a sequel). Although it’s a continuation of the story from the series’ first outing, The Banner Saga 2 is planned to feature some improvements, most notably improvements to the game’s […]

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Mediocre Monster announced

Word reaches me that there’s a jRPG in development that essentially gives the Wreck-It Ralph treatment to jRPGs. In development by Opal Squad, Mediocre Monster has you playing as a…you know…mediocre monster: Imps. Goblins. Slimes. Shitake Mushrooms. These are a few of the first and weakest monsters you face in classic JRPGs like Final Fantasy, […]

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Ground Breakers announced, in paid beta

Erik Johnson of Vietnamese indie studio United Indie writes in to announce a turn-based sci-fi tactics game by the name of Ground Breakers. The narrative premise: A few centuries after the apocalypse, ice in the two poles have melted and the earth has no land left. Disorder and riot occurs everywhere. Governments were destroyed. People […]

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Street Posse Showdown announced

Vincent Leong (a.k.a. FuriousGamer87) writes in to announce Street Posse Showdown, a strategy RPG he’s developing that takes place in a contemporary, crime-ridden urban setting. The premise: As it is with every city, crime is unavoidable in Oaksville, but the situation has gotten worse over the recent years. It was bad enough that most of […]

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Arcadian Atlas announced

Becca Bair, one-half of the brother-sister team that makes up Austin indie studio Twin Otter, writes in to announce Arcadian Atlas. The devs describe Arcadian Atlas as a strategy RPG intended as “a modern go at the Tactics Ogre & Final Fantasy Tactics game style.” Even without that description, take one look at this game’s […]

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Shiny Gauntlet announced

Glen Henry writes in to announce Shiny Gauntlet, an action roguelike-like in the Binding of Isaac vein. In development by Jamaican indie studio SpriteWrench, Shiny Gauntlet features a pretty straightforward plot premise: Select your champion and explore the Gauntlet. Collect weapons, enchanted rings, bottle and/or consume the mysterious remains of defeated foes, all the while […]

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Sunday Dreams announced

Milo Han writes in to announce Sunday Dreams, an “action platformer roguelike” set in the protagonist’s subconscious. The premise: To help Sunday cope with her debilitating insomnia, players must guide her safely through her dangerous, fantastical dreams and avoid an abrupt awakening.  The story is non-linear; players will piece together Sunday’s backstory by exploring her […]

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Voidspire Tactics announced

Sean Hayden writes in to announce Voidspire Tactics, a turn-based tactical RPG from one-man indie studio Rad Codex. Hayden has labored on Voidspire Tactics for the past 2 years; he describes the game as an indie tactics RPG with a focus on exploration, party creation and character development. The premise: Just after stepping off the […]

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