Posts Tagged ‘game announcements’

Kenshi announced

Word reaches me of Kenshi, a squad-based, open world sandbox RPG set in something like a sci-fi version of ancient Japan. UK development team Lo-Fi Games have reportedly been developing Kenshi for 8 years and counting; with the game now finally in beta, it seems they’re ready to start building awareness. There is no narrative […]

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Nocked! True Tales of Robin Hood announced

Andrew Schneider writes in to announce Nocked! True Tales of Robin Hood, a text-based RPG for iOS running on Disbound (a mobile implementation of the Twine engine). The premise should be familiar to most: You are Robin of Locksley. Hounded from your home by the Sheriff of Nottingham, take control of your fate in this extravagant […]

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The Rise of Mooncrest announced

You might remember KnightMayor, the Austin-based indie developer behind the now-deceased title Mooncrest. Since giving up the ghost on that particular project, KnightMayor have thrown their efforts into a new strategy RPG taking place in the same universe by the name of The Rise of Mooncrest. Here’s the premise: The land of Nocturne, peaceful for […]

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World Slayer announced

Daria writes in to inform me that there’s a new 3D jRPG in development by the name of World Slayer. In development by a (primarily Russian) 5-person studio simply calling themselves World Slayer Team, World Slayer takes the unusual tack of making your protagonist the one who’s out to destroy the world: Occasionally some worlds, […]

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Bevontule announced

Andy Fenton of two-person, Ohio-based indie studio Multithreaded Games writes in to announce Bevontule, a 3D jRPG they’ve been developing since May 2015. Here’s the premise: As the troubled continent of Onich spirals further into decay, an ancient foe reappears amidst the chaos, offering salvation.  Join a diverse cast of characters and the outcast among […]

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Sacred Fire announced

Martin Kolesar of four-person indie team Poetic Studio writes in to announce Sacred Fire, which he describes as a psychological RPG about revenge and loyalty. The premise: Sacred Fire is a narrative RPG in which your humanity and emotions impact your fight for survival and inner freedom. Inspired by ancient Caledonia, the story follows a […]

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Caves of Qud announced, public alpha released

Brian Bucklew of Freehold Games (the 3-person studio that you may remember as the developer of Sproggiwood) writes in to tell me about Caves of Qud, a strange retrofuturist science fiction/fantasy roguelike. Impressively, Freehold Games have apparently been developing CoQ since 2007. (I mean, 10 years is actually not that enormous a period of time […]

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War of Velana announced

Word reaches me that there’s a new sRPG in development by 6-person indie studio Loreweaver. The name: War of Velana. Developer Justin Mitchell tells me that War of Velana is inspired by Shining Force (which earns the game brownie points right out of the gate, as far as I’m concerned!) Here’s the premise: The Black […]

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Legrand Legacy announced

Aditya Gunawan of Indonesian indie developer Semisoft writes in to announce Legrand Legacy, a 3D jRPG they’re currently developing after successfully raising about $56,000 on Kickstarter last month. The premise: Mugna Feud, the great war between the Kingdoms of Fandor and Altea, puts Legrand in a chaotic state. You play as Finn, a young slave […]

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Alvora Tactics announced

Sean Hayden of Rad Codex–creator of Voidspire Tactics–writes in to tell me about a new tactical RPG he’s been plugging away on, called Alvora Tactics. The premise: Great Serpent Alvora has been tormenting Limroft for centuries, swooping down and devouring wilderness and cities. Now its corpse has been discovered hanging off a remote cliffside – […]

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