Posts Tagged ‘game announcements’

Deity Quest announced

David Maletz writes in to tell me about Deity Quest, a Pokemon-inspired jRPG in development by two-person outfit Fancy Fish Games. The premise: you play as an ambitious new god recently graduated from the Ethereal Academy. Despite being assigned as a simple lower deity of the world of Aberos, your goal is to become the […]

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The Wizard announced

Jan Lachnit writes in to tell me about The Wizard, a free turn-based dungeon-crawler in development by Hypnotic Owl (i.e. himself and his friend Hannes Flor). The premise: You play as the exceptionally handsome, but uneducated wizard Kevin and your good looks have just been stolen. To get them back you are forced to learn […]

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Ruins of Endoth announced

Daz writes to me from Ruined Games to announce Ruins of Endoth, a top-down 2D action RPG with procedurally generated environments. Daz sums up the current state of the game as follows: 10 procedurally generated dungeon levels (potentially infinite in the full release) Fully randomised loot, calling from 10 base item types with up to […]

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Lenna’s Inception announced

Word reaches me that there’s a new Zelda-alike in development with procedurally generated overworld and dungeons. This one is called Lenna’s Inception, and it’s being created by Tom Coxon (a.k.a. “bytten”). Coxon says there isn’t an official narrative premise just yet, but that the planned plot will be along these lines: Lenna teaches at a […]

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Celestian Tales: Old North announced

Cipto Adiguno of Indonesian indie studio Ekuator Games writes in to tell me about Celestian Tales: Old North, a jRPG they’re creating where the story spans three decades and your characters visibly age. Now, this isn’t the first time I’ve heard of this game; they actually first wrote to me last summer when they were […]

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Subterranea announced

John Mabbott of Cloud Nine Games writes in to announce Subterranea, a turn-based, party-based wRPG. According to Mabbott, the goal is to approximate something like the old Gold Box games of yore, but in 3D and with the addition of destructible environments and physics-based interactions. To that end, Subterranea will employ the Dungeons and Dragons […]

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Saga Heroes announced

Utah indie studio Wasatch Games writes in to announce Saga Heroes, an action RPG with a title apparently custom-made to draw the litigious eye of world-class scumbags King.com. …where was I? (sorry, I got a bit distracted by my loathing of King.com there.) Oh, right! Saga Heroes. Yes. So, here’s the premise: save the world […]

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Battle Brothers announced

Jan Taaks of Overhype Studios writes in to announce the development of Battle Brothers, which he describes as a turn-based strategy game with RPG and management elements. A better way to describe this game, however, would probably be to just call it “fantasy X-COM.” The premise: In the game you take on the role of […]

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Palm Kingdoms 3 announced

Three-man Bulgarian studio iosoftware Ltd. has reached out to me with news of an upcoming fantasy strategy title by the name of Palm Kingdoms 3 (the game does not have its own web page at the moment–just the Facebook page). I’m not sure that there is actually a narrative premise at work here, but the […]

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Knights-Errant announced

Developer Chandler S. writes in to announce a new tactical RPG / strategy roguelike hybrid he’s working on called Knights-Errant. …let’s play that back again, because if you’re like me, that genre description may not have computed. Knights-Errant is a tactical RPG with a series of procedurally generated overworld maps–maps which are themselves littered with […]

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