Posts Tagged ‘game announcements’

Caves of Qud announced, public alpha released

Brian Bucklew of Freehold Games (the 3-person studio that you may remember as the developer of Sproggiwood) writes in to tell me about Caves of Qud, a strange retrofuturist science fiction/fantasy roguelike. Impressively, Freehold Games have apparently been developing CoQ since 2007. (I mean, 10 years is actually not that enormous a period of time […]

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War of Velana announced

Word reaches me that there’s a new sRPG in development by 6-person indie studio Loreweaver. The name: War of Velana. Developer Justin Mitchell tells me that War of Velana is inspired by Shining Force (which earns the game brownie points right out of the gate, as far as I’m concerned!) Here’s the premise: The Black […]

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Legrand Legacy announced

Aditya Gunawan of Indonesian indie developer Semisoft writes in to announce Legrand Legacy, a 3D jRPG they’re currently developing after successfully raising about $56,000 on Kickstarter last month. The premise: Mugna Feud, the great war between the Kingdoms of Fandor and Altea, puts Legrand in a chaotic state. You play as Finn, a young slave […]

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Alvora Tactics announced

Sean Hayden of Rad Codex–creator of Voidspire Tactics–writes in to tell me about a new tactical RPG he’s been plugging away on, called Alvora Tactics. The premise: Great Serpent Alvora has been tormenting Limroft for centuries, swooping down and devouring wilderness and cities. Now its corpse has been discovered hanging off a remote cliffside – […]

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All Walls Must Fall announced

Jan David Hassel writes in to announce All Walls Must Fall, a “tech-noir” isometric tactics game with RPG elements and clear XCOM inspiration now being developed by Berlin indie studio inbetweengames. All Walls Must Fall is set in future, alternate-reality Cold War Germany, and features an appropriately paranoid cyberpunk premise to go along with the […]

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Jester’s Quest announced

Fendi of Slovakian indie studio Cybernautic writes in to tell me about a new metroidvania he’s developing called Jester’s Quest. The premise: Jester’s Quest is metroidvania pixelart platformer where you have to save the kingdom with the pixie helpers and a killer unicorn. Jester’s main weapon – pogocello can smash enemies into bloody parts in […]

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Children of Zodiarcs announced

You may recall the 3D tactical RPG Children of Zodiarcs from some of our Back to Back coverage in early 2016. In development by 9-person Montreal team Cardboard Utopia, Children of Zodiarcs went on to rack up about $195,000 in funding, and has been in development since that time (and, indeed, before it). The premise: […]

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Skullstone announced

Jakub Ćwikliński of 9-person Polish indie development studio Black Torch Games writes in to announce that they have a new first-person dungeon delver in development–a real-time, grid-based blobber in the tradition of Dungeon Master–by the name of Skullstone. Here’s the premise: An ancient structure, long buried under Lisenian woods, is slowly rising due to unknown […]

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Last Stonelord announced

Italian indie developer Livio Morganti writes in to announce Last Stonelord, which he says is influenced in part by Ultima Online. It honestly looks rather like a single-character survival RPG to me despite its “with RTS elements” description. Speaking of which–here’s the official premise, such as it is: Last Stonelord is an Old school Rpg […]

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Forged of Blood announced

Word reaches me that there’s a new sRPG in development called Forged of Blood, being created by 10-person Indonesian indie studio Critical Forge. (As an aside, I really enjoy the name of the development studio–it makes me think of a talking anvil that’s constantly snarking at its blacksmith owner: “Oh really, you’re going to forge […]

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