Posts Tagged ‘game announcements’

Street Posse Showdown announced

Vincent Leong (a.k.a. FuriousGamer87) writes in to announce Street Posse Showdown, a strategy RPG he’s developing that takes place in a contemporary, crime-ridden urban setting. The premise: As it is with every city, crime is unavoidable in Oaksville, but the situation has gotten worse over the recent years. It was bad enough that most of […]

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Arcadian Atlas announced

Becca Bair, one-half of the brother-sister team that makes up Austin indie studio Twin Otter, writes in to announce Arcadian Atlas. The devs describe Arcadian Atlas as a strategy RPG intended as “a modern go at the Tactics Ogre & Final Fantasy Tactics game style.” Even without that description, take one look at this game’s […]

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Shiny Gauntlet announced

Glen Henry writes in to announce Shiny Gauntlet, an action roguelike-like in the Binding of Isaac vein. In development by Jamaican indie studio SpriteWrench, Shiny Gauntlet features a pretty straightforward plot premise: Select your champion and explore the Gauntlet. Collect weapons, enchanted rings, bottle and/or consume the mysterious remains of defeated foes, all the while […]

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Sunday Dreams announced

Milo Han writes in to announce Sunday Dreams, an “action platformer roguelike” set in the protagonist’s subconscious. The premise: To help Sunday cope with her debilitating insomnia, players must guide her safely through her dangerous, fantastical dreams and avoid an abrupt awakening.  The story is non-linear; players will piece together Sunday’s backstory by exploring her […]

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Voidspire Tactics announced

Sean Hayden writes in to announce Voidspire Tactics, a turn-based tactical RPG from one-man indie studio Rad Codex. Hayden has labored on Voidspire Tactics for the past 2 years; he describes the game as an indie tactics RPG with a focus on exploration, party creation and character development. The premise: Just after stepping off the […]

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Overfall announced

Ibrahim Yildirim writes in to announce Overfall, an RPG with turn-based, hex-based combat and ocean-going exploration of a procedurally generated overworld. In development by Turkish indie studio Pera Games, Overfall takes place in the vast ocean world of Dys. There doesn’t seem to be any sort of plot premise as of yet, but this comes […]

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CivCraft: Legends of Ellaria announced

You may recall our prior coverage of CivCraft: Legends of Ellaria in Back to Back; now that it’s far surpassed its funding goal, this seems a good time to give CivCraft a proper announcement. Arik Helman of developer Larkon Studio writes that CivCraft is a hybrid RTS / open-world action RPG; which is to say, […]

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Forgotten Forces announced

Tassilo Rau of German indie studio Bumblebee Games writes in the announce Forgotten Forces, a first-person dungeon delver they’re developing. The premise: Drive deep into the mysterious caverns discovered below, search for ancient artifacts, translate foreign inscriptions and solve tricky riddles to reach it’s depth and discover an ancient mystery. Here’s a teaser trailer–as you […]

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Exiled Kingdoms announced

David Ballestrino writes in to announced Exiled Kingdoms, an isometric action RPG he’s developing for PC and mobile platforms. The premise: A hundred years ago, it is said that the Empire fell, destroyed by mysterious forces from another world. Only a small part of humanity could flee to the Imperial colony of Varannar, where they […]

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Trudy’s Mechanicals announced

Laura Marshall of Canadian indie studio Incubator Games writes in to announce a new sRPG in development. Called Trudy’s Mechanicals, the game takes place in a gritty steampunk setting filled with steam-powered mechanical creations and Slavic influences. The developers have not done much to provide us with a narrative premise–this is all we’ve got for […]

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