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	<title>IndieRPGs.com &#187; Indinera Falls</title>
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		<title>Interview with Indinera Falls</title>
		<link>http://indierpgs.com/2010/05/interview-with-inidera-falls/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=interview-with-inidera-falls</link>
		<comments>http://indierpgs.com/2010/05/interview-with-inidera-falls/#comments</comments>
		<pubDate>Tue, 04 May 2010 02:48:37 +0000</pubDate>
		<dc:creator>Craig Stern</dc:creator>
				<category><![CDATA[developer interview]]></category>
		<category><![CDATA[Aldorlea Games]]></category>
		<category><![CDATA[Indinera Falls]]></category>
		<category><![CDATA[Jay Barnson]]></category>

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		<description><![CDATA[Jay Barnson has published his second interview with Indinera Falls, creator of the prolific indie game studio Aldorlea Games. Rampant Coyote: There are a lot of fantastic big-budget mainstream RPGs out now – with more coming soon with plenty of marketing hype for each one. You’d think that there wouldn’t be any room for a [...]]]></description>
			<content:encoded><![CDATA[<p>Jay Barnson has published his second interview with Indinera Falls, creator of the prolific indie game studio Aldorlea Games.</p>
<blockquote><p><strong>Rampant Coyote:</strong> <em>There are a lot of fantastic big-budget mainstream RPGs out now – with more coming soon with plenty of marketing hype for each one. You’d think that there wouldn’t be any room for a small-budget, 2D RPG like yours, but – from what I can tell – the audience for these tiny indie games keeps growing. </em><em>Would you agree? If so, what do you think accounts for it?</em></p>
<p><strong>Indinera Falls: </strong>I think those audiences are different. Games like mine cater to people who like 16-bits types of RPG, back in the days of the Genesis and Super NES.</p>
<p>Those games happen to be my favorite too. While there are obviously fewer people interested in this sub-genre, those who like them won’t get them in the big budget stuff, and that’s where we come into play. Also, I believe indie makers for the most part have more genuine stories, with less marketing constraint and editor’s control.</p></blockquote>
<p>The full interview is <a href="http://rampantgames.com/blog/?p=386">here</a>. There is also an interview from one year ago archived <a href="http://rampantgames.com/blog/2008/11/interview-indinera-falls-of-aldorlea.html">here</a>.</p>
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