Posts Tagged ‘iPad game’

New release: Celsius Heroes Chapter 1: The Call of Esther

Gary Laporte writes in to announce that Parisian indie studio Celsius Online just released the party-based, first-person dungeon delver/Match 3 hybrid for mobile Celsius Heroes Chapter 1: The Call of Esther…back in March. (But hey! It’s new to me.) The premise: Curses, disasters, invasions of monsters: a deadly shadow is disturbing the peace of the […]

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New release: Temple of the Abyssal Winds

Geoff Dunbar of Merry Prankster Games writes in to announce that Temple of the Abyssal Winds (previously covered here) has been completed, with all 6 chapters now available for download. In case you’ve forgotten, Temple of the Abyssal Winds is a party based wRPG with an isometric view and real-time with pause combat. The narrative premise […]

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New release: Dungeon Monsters

Word reaches me that French indie developers Mana Cube have just released a mobile first-person dungeon delver in the Shin Megami Tensei vein called Dungeon Monsters. The premise: Collect over 400 units, evolve them into fierce fighters and come up with clever battle strategies. Roam the depths of the underground and save the world from […]

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New release: Crashlands

Word reaches me that the action RPG Crashlands (previously covered here) has now been released! Developed by Butterscotch Shenanigans (creators of Quadropus Rampage), Crashlands is an aRPG with crafting, base-building, creature-taming, and big procedurally generated biomes to explore. The premise: Play as Flux Dabes, a galactic delivery truck driver whose latest shipment gets interrupted by […]

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New release: Royal Bounty HD

Remember Palm Kingdoms 3 (covered here)? Three-man Bulgarian studio iosoftware Ltd. hasn’t released it yet, but they have released an entirely different fantasy strategy game by the name of Royal Bounty HD. “Royal Bounty?” you say. “Heyyyy, waitaminute, that sounds just like–” Yeah, it does! And as it happens, the developers are quite up-front about […]

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New release: It’s Killing Time

Eric Bonholtzer writes in to announce the release of It’s Killing Time. (It was released in mid-June. What can I say? I’m late on this one.) A new text-based hybrid RPG / Choose-Your-Own-Adventure that weighs in at 140,000 words, It’s Killing Time puts you in the shoes of a killer for hire. The premise: Ever […]

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New release: Siralim

Word reaches me that there’s a new creature-summoning dungeon delver out, one with the procedurally generated dungeons one might come to expect from a roguelike. That game is Siralim. Created by the decidedly hard-to-spell-or-pronounce Thylacine Studios, Siralim reportedly includes “over 300 different creatures to summon, each with their own unique abilities that drastically change the […]

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New release: The Enchanted Cave 2

Dustin Auxier writes in to announce the PC release of The Enchanted Cave 2, a graphical roguelike he’s developed in collaboration with ex-Rare composer Grant Kirkhope. It first released for Android and iOS back in April, and it’s just now popped up for Windows and Mac as well. The premise: A mysterious cave with seemingly […]

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New release: Echo Dawn: Shattered Visions

Word reaches me that there’s a new jRPG out for iPhone by the name of Echo Dawn: Shattered Visions. Developed by Pixel Light Games, Echo Dawn features original art and what appears to be a custom engine, meaning that you won’t be staring at default RPG Maker assets for hours on end while playing it. […]

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Old release: Hoplite

Word reaches me of a hex-based mobile strategy roguelike called Hoplite. Created and released by Magma Fortress (a.k.a. Douglas Cowley) in December 2013, with graphics by ShroomArts, Hoplite is described as a turn-based strategy game focusing on tactical movement around small maps. The game features roguelike gameplay elements such as procedural generation and permadeath while […]

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