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	<title>IndieRPGs.com &#187; Mac game</title>
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		<title>New release: Loren the Amazon Princess</title>
		<link>http://indierpgs.com/2012/05/new-release-loren-the-amazon-princess/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-release-loren-the-amazon-princess</link>
		<comments>http://indierpgs.com/2012/05/new-release-loren-the-amazon-princess/#comments</comments>
		<pubDate>Fri, 04 May 2012 18:29:38 +0000</pubDate>
		<dc:creator>Craig Stern</dc:creator>
				<category><![CDATA[indie RPG news]]></category>
		<category><![CDATA[dating sim]]></category>
		<category><![CDATA[jRPG]]></category>
		<category><![CDATA[Linux game]]></category>
		<category><![CDATA[Loren the Amazon Princess]]></category>
		<category><![CDATA[Mac game]]></category>
		<category><![CDATA[new releases]]></category>
		<category><![CDATA[Windows game]]></category>
		<category><![CDATA[Winter Wolves]]></category>

		<guid isPermaLink="false">http://indierpgs.com/?p=2035</guid>
		<description><![CDATA[Winter Wolves (whom you may know as the developers behind Planet Stronghold) have just released a new game called Loren the Amazon Princess. The premise: Travel by Princess Loren&#8217;s side as she searches for her lost mother, the Queen of the Amazons. Guide her choices and act as her valiant defender, meeting many colorful characters [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://indierpgs.com/wordpress/wp-content/uploads/2012/05/Loren-the-Amazon-Princess.jpg"><img class="alignright size-medium wp-image-2037" style="margin: 5px 10px;" title="Loren the Amazon Princess" src="http://indierpgs.com/wordpress/wp-content/uploads/2012/05/Loren-the-Amazon-Princess-300x168.jpg" alt="" width="300" height="168" /></a><a href="http://www.winterwolves.com/">Winter Wolves</a> (whom you may know as the developers behind <a href="http://indierpgs.com/2012/03/game-review-planet-stronghold/">Planet Stronghold</a>) have <a href="http://blog.winterwolves.net/loren-amazon-princess-is-out-and-postmortem">just released</a> a new game called <a href="http://winterwolves.com/lorenamazonprincess.htm">Loren the Amazon Princess</a>. The premise:</p>
<blockquote><p>Travel by Princess Loren&#8217;s side as she searches for her lost mother, the Queen of the Amazons. Guide her choices and act as her valiant defender, meeting many colorful characters along the way. As the journey progresses, everyone will grow and change &#8212; character development in games isn&#8217;t dead! It&#8217;s also impossible to see all the content in just one playthrough, with so many ways to customize the characters.</p></blockquote>
<p>Loren the Amazon Princess features turn-based combat, 13 recruitable characters, and 12 possible romances &#8220;including all possible gender combinations.&#8221; So basically, it&#8217;s very much in the same vein as Planet Stronghold. (Incidentally, I&#8217;m guessing LtAP doesn&#8217;t feature targeted attacks&#8211;from the looks of it, every single one of your characters would die with one hit to the abdomen.)</p>
<p>LtAP comes in Windows, Mac and Linux flavors; whatever your OS, however, the game <a href="http://www.winterwolves.com/buy.php?prod=17030047">can be yours</a> for $24.99. There&#8217;s a free demo [ <a href="http://winterwolves.com/download.php?game=LorenRPG.exe">Windows</a> | <a href="http://winterwolves.com/download.php?game=LorenRPG.zip">Mac</a> | <a href="http://winterwolves.com/download.php?game=LorenRPG.tar.bz2">Linux</a> ] as well as a trailer, which just so happens to show off some gameplay as well:</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/qHrw65HRU_M?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>

<a href='http://indierpgs.com/2012/05/new-release-loren-the-amazon-princess/loren-the-amazon-princess-victory/' title='Loren the Amazon Princess Victory'><img width="150" height="150" src="http://indierpgs.com/wordpress/wp-content/uploads/2012/05/Loren-the-Amazon-Princess-Victory-150x150.jpg" class="attachment-thumbnail" alt="Loren the Amazon Princess Victory" title="Loren the Amazon Princess Victory" /></a>
<a href='http://indierpgs.com/2012/05/new-release-loren-the-amazon-princess/loren-the-amazon-princess-sexytimes/' title='Loren the Amazon Princess Sexytimes'><img width="150" height="150" src="http://indierpgs.com/wordpress/wp-content/uploads/2012/05/Loren-the-Amazon-Princess-Sexytimes-150x150.jpg" class="attachment-thumbnail" alt="Loren the Amazon Princess Sexytimes" title="Loren the Amazon Princess Sexytimes" /></a>
<a href='http://indierpgs.com/2012/05/new-release-loren-the-amazon-princess/loren-the-amazon-princess-combat/' title='Loren the Amazon Princess Combat'><img width="150" height="150" src="http://indierpgs.com/wordpress/wp-content/uploads/2012/05/Loren-the-Amazon-Princess-Combat-150x150.jpg" class="attachment-thumbnail" alt="Loren the Amazon Princess Combat" title="Loren the Amazon Princess Combat" /></a>
<a href='http://indierpgs.com/2012/05/new-release-loren-the-amazon-princess/loren-the-amazon-princess/' title='Loren the Amazon Princess'><img width="150" height="150" src="http://indierpgs.com/wordpress/wp-content/uploads/2012/05/Loren-the-Amazon-Princess-150x150.jpg" class="attachment-thumbnail" alt="Loren the Amazon Princess" title="Loren the Amazon Princess" /></a>

<p>Note: the developer wrote up a post-mortem of the game <a href="http://blog.winterwolves.net/loren-amazon-princess-is-out-and-postmortem">here</a>, in case you&#8217;re interested in reading about his trials and travails putting this game together.</p>
]]></content:encoded>
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		<title>Game review double-header: Styrateg and Age of Fear: The Undead King</title>
		<link>http://indierpgs.com/2012/05/game-review-double-header-styrateg-and-age-of-fear-the-undead-king/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=game-review-double-header-styrateg-and-age-of-fear-the-undead-king</link>
		<comments>http://indierpgs.com/2012/05/game-review-double-header-styrateg-and-age-of-fear-the-undead-king/#comments</comments>
		<pubDate>Thu, 03 May 2012 20:39:57 +0000</pubDate>
		<dc:creator>Craig Stern</dc:creator>
				<category><![CDATA[game review]]></category>
		<category><![CDATA[Age of Fear]]></category>
		<category><![CDATA[fantasy strategy]]></category>
		<category><![CDATA[Leszek Sliwko]]></category>
		<category><![CDATA[Linux game]]></category>
		<category><![CDATA[Mac game]]></category>
		<category><![CDATA[Rake in Grass]]></category>
		<category><![CDATA[Styrateg]]></category>
		<category><![CDATA[tactical RPG]]></category>
		<category><![CDATA[What is an RPG?]]></category>
		<category><![CDATA[Windows game]]></category>

		<guid isPermaLink="false">http://indierpgs.com/?p=1272</guid>
		<description><![CDATA[It&#8217;s been a long time since I last had time to do proper game reviews, and my backlog hasn&#8217;t grown any shorter during the interim. So I&#8217;m doing a double-header: Styrateg and Age of Fear: The Undead King. This isn&#8217;t just to save time; these two games have a lot of similar qualities, and I [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a long time since I last had time to do proper game reviews, and my backlog hasn&#8217;t grown any shorter during the interim. So I&#8217;m doing a double-header: <a href="http://styrateg.rakeingrass.com/">Styrateg</a> and <a href="http://www.age-of-fear.net/">Age of Fear: The Undead King</a>. This isn&#8217;t just to save time; these two games have a lot of similar qualities, and I think it might be useful to discuss them together. Read on to learn about two old school, turn-based, tactical fantasy games that straddle the line between RPG and not-RPG.</p>
<p><span id="more-1272"></span></p>
<ul>
<li>Title: <a href="http://styrateg.rakeingrass.com/">Styrateg</a></li>
<li>Developer: <a href="http://www.rakeingrass.com/">Rake in Grass</a></li>
<li>Platforms: Windows, Mac</li>
<li>Price: $9.95</li>
</ul>
<p><a href="http://indierpgs.com/wordpress/wp-content/uploads/2012/03/Styrateg-Title.png"><img class="alignleft size-medium wp-image-1604" style="margin: 5px 10px;" title="Styrateg Title" src="http://indierpgs.com/wordpress/wp-content/uploads/2012/03/Styrateg-Title-300x176.png" alt="" width="300" height="176" /></a><a href="http://styrateg.rakeingrass.com/">Styrateg</a>, by <a href="http://www.rakeingrass.com/">Rake in Grass</a>, is a bit of a classic. I remember seeing this game on sale under the RPG moniker well before I had even realized there was such a thing as &#8220;indie RPGs.&#8221; Styrateg was, quite literally, the first indie RPG I was ever exposed to. The funny thing is, until I sat down and did this review, I wasn&#8217;t sure that it was actually an RPG.</p>
<p>Styrateg is very much in the vein of the early 90s war simulations I knew as a kid, before real-time gameplay had fully sunk its fangs into the neck of strategy gaming. The combat system in Styrateg is pure turn-based, hex-based strategy of a sort that we just don&#8217;t see anymore.</p>
<p>A quick history lesson: many people below a certain age probably won&#8217;t know this, but <a href="http://en.wikipedia.org/wiki/Real-time_strategy">RTSs</a> used to be a novelty. It was turn-based strategy titles that dominated strategy gaming in the early 90s. The <a href="http://www.mobygames.com/game/empire-wargame-of-the-century">Empire</a> series began in 1987, and <a href="http://www.mobygames.com/game/sid-meiers-civilization">Civilization</a> was released in 1991. For my part, I remember spending innumerable hours replaying the Battle of Agincourt in <a href="http://www.mobygames.com/game/empire-ii-the-art-of-war">Empire II: The Art of War</a> back in middle school. Dune II, the archetypal RTS that <a href="http://www.ugo.com/games/dune-ii-the-building-of-a-dynasty">set the stage</a> for the genre, first appeared in 1992; Command and Conquer, in 1995. Total Annihilation appeared in 1997. Starcraft, which decisively turned the strategy market toward real-time gameplay for good, wasn&#8217;t released until 1998.<em><br />
</em></p>
<p>Anyway, now that you officially think I&#8217;m older than dirt, let&#8217;s talk about the combat in Styrateg. Your units come in one of four basic flavors: fighter, horseman, witch and monk. Movement will feel familiar to anyone who has played a Heroes of Might and Magic game; unlike HoMM, however, all of the actual fighting in Styrateg happens on the main map. Characters can be moved in any order. An action point system governs individual character turns, which allows some flexibility during the fighting. Different types of terrain also have dramatically different movement costs, which means that you can protect your flanks with smart positioning. This is important, since you spend most of the game without very many units under your command.</p>
<p><iframe src="http://www.youtube.com/embed/_ag4Jk8ZVnU" frameborder="0" width="420" height="315"></iframe></p>
<p>This has all the makings of a strong combat system, but there are a few areas where it falls short. Enemy AI is a weak point. The baddies don&#8217;t do a very good job of picking targets for their attacks, and slow-moving enemies can be easily trapped on the far side of a mountain range while you pelt them with fireballs. It is also possible to move back and forth with a mage, sniping enemies with a maximum-range fireball once per turn as they sit there in puzzlement. Maybe the bandits are lazy. Maybe that plague-bearer found a really nice parking spot, and it&#8217;s not giving it up for anything. It&#8217;s fun to think of reasons why the enemies won&#8217;t either advance or retreat out of long-distance attack range; it&#8217;s less fun to actually fight against it. Given that spells only cost AP (which regenerates fully every turn), you could use this to essentially break the game if you wanted to.</p>
<p>But that&#8217;s only if you wanted to. No one&#8217;s making you use the exploit, after all. A bigger problem with Styrateg&#8217;s combat system stems not from AI issues, but from matters of design. The combat system, though not based on Dungeons and Dragons, suffers from one of its biggest flaws: it is overly randomized. Attacks frequently miss&#8211;but more importantly, when they do hit, the damage they do is hugely unpredictable. Only half a dozen maps into the game, attacks can (and will) deal anywhere from 1 to 17 damage against the exact same target, with no discernible rhyme or reason. Combined with the relatively sparse information you&#8217;re provided on enemy unit stats, this renders combat much more of a blind crapshoot than it needs to be.</p>
<p>Developers Rake in Grass say that Styrateg involves &#8220;strategy and RPG mixed gameplay.&#8221; In a sense, that&#8217;s true. You control individual characters, they have equipment, they gain experience and levels, and you can accept and complete quests. However, even with all of that, Styrateg just barely qualifies as an RPG.</p>
<div id="attachment_1938" class="wp-caption alignleft" style="width: 304px"><a href="http://indierpgs.com/wordpress/wp-content/uploads/2012/05/Styrateg-Two-Helms.png"><img class="size-medium wp-image-1938  " style="margin: 5px 10px;" title="&quot;Look guys, I'm wearing two helms!&quot;" src="http://indierpgs.com/wordpress/wp-content/uploads/2012/05/Styrateg-Two-Helms-294x300.png" alt="" width="294" height="300" /></a><p class="wp-caption-text">&quot;God damn it, Cedric--we&#39;re in the middle of a battle. Stop stacking helms on top of each other!&quot;</p></div>
<p>Styrateg features very minimal exploration, for one thing. The game progresses straight through a linear sequence of timed battle scenarios. You can&#8217;t return to earlier areas or pick alternate routes. In fact, unless you turn off the game&#8217;s optional time limit, you can&#8217;t even stick around the map you&#8217;re <em>already on</em> for very long. It&#8217;s just one map after another after another.</p>
<p>Although most of the battlefields have one to two optional quests and/or hidden items, the maps are fairly confined. Anything hidden in the maps is hidden purely by virtue of the fog of war&#8211;once you see everything, you&#8217;ve seen everything.</p>
<p>Even between maps, there is a certain pervading sameness that hurts the game&#8217;s sense of progression. With rare exceptions, you&#8217;ll be seeing the same items over and over again. Character portraits and graphics are reused as well.</p>
<p>The illusion of progress is also hurt a bit by the fact that equipment can be stacked in strange and nonsensical ways. One of my fighters, Cedric, ended up wearing two helms for his armor. It sounds nit-picky to say, but this sort of thing makes it difficult to pretend that you&#8217;re actually equipping your characters with physical objects bearing physical properties. One gets the sense that one is merely swapping out interchangeable bonuses in an array.</p>
<div id="attachment_1623" class="wp-caption alignright" style="width: 310px"><a href="http://indierpgs.com/wordpress/wp-content/uploads/2012/03/Styrateg-Story.png"><img class="size-medium wp-image-1623" title="Styrateg Story" src="http://indierpgs.com/wordpress/wp-content/uploads/2012/03/Styrateg-Story-300x217.png" alt="" width="300" height="217" /></a><p class="wp-caption-text">I hope you like narration, because this is how the entire game&#39;s story is told.</p></div>
<p>There isn&#8217;t much dialog in Styrateg; its rather minimal story is driven almost entirely by exposition. It feels a bit like having to periodically read a story book in the middle of battle. With the exception of your hero, you get little sense that your units are actual characters&#8211;not that your hero gets much development, either. You do at least get the opportunity to pick your hero&#8217;s name and class at the start of the game, though, so there&#8217;s that.</p>
<p>Styrateg features pleasant 2D graphics and some really nice music from <a href="http://www.last.fm/music/Psalteria">Psalteria</a> and <a href="http://www.krless.cz/">Krless</a>. The soundtrack gives me the feeling of being at a Renaissance festival; it&#8217;s quite enjoyable, even if it lends the game a much lighter tone than its authors probably intended. Also neat is the game&#8217;s map editor, which allows you to create your own campaigns and play those created by others. (I wasn&#8217;t able to actually find any custom Styrateg campaigns floating around on the internet, unfortunately.)</p>
<p>I&#8217;ve expounded at length before on what I think makes an RPG an RPG, so I won&#8217;t recite <a href="http://sinisterdesign.net/?p=785">that whole thing</a> again here. Suffice it to say that there are certain qualities that all RPGs have in common, and this one pulls an <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/IndyHatRoll">Indy Hat Roll</a> to squeeze itself in at the margins. Styrateg has persistent characters and leveling, but the game is so linear, its exploration so threadbare, and its story and characters so bare-bones, that it ends up feeling like a pure fantasy strategy game anyway.</p>
<p><strong>The Verdict: 2.5/5</strong>. Styrateg is a lightweight confection, enjoyable in short bursts but lacking in depth and content. The game is recommended for those who want some old school turn-based strategy and the absolute minimum of definitional RPG elements.</p>
<ul>
<li>Title: <a href="http://www.age-of-fear.net/">Age of Fear: The Undead King</a></li>
<li>Developer: Leszek Sliwko</li>
<li>Platforms: Windows, Mac, Linux</li>
<li>Price: $14.99</li>
</ul>
<p><a href="http://indierpgs.com/wordpress/wp-content/uploads/2012/05/Age-of-Fear.png"><img class="alignleft size-medium wp-image-2009" style="margin: 5px 10px;" title="Age of Fear" src="http://indierpgs.com/wordpress/wp-content/uploads/2012/05/Age-of-Fear-300x147.png" alt="" width="300" height="147" /></a>Age of Fear is much newer than Styrateg. I&#8217;d seen it mentioned before, but it wasn&#8217;t until developer Leszek Sliwko emailed me with a review code and the promise of &#8220;indie fantasy turn-based strategy&#8221; that the game really caught my attention. (What can I say: oftentimes the direct approach is the best approach.)</p>
<p>Like Styrateg, <a href="http://www.age-of-fear.net/">Age of Fear: The Undead King</a> is an unapologetically old-school turn-based strategy game, one which plays like one of those turn-based war simulations. However, Age of Fear dispenses with randomized damage, and brings free movement into the mix for good measure. You can think of it is as something like what Myth: The Fallen Lords would have played like had it been 2D and turn-based with a top-down camera.</p>
<p>Age of Fear&#8217;s trick is in unshackling all of its characters from the tyranny of grids and hexes. I was a little concerned when I first heard that the game did this (free movement crippled Nippon Ichi&#8217;s ill-conceived <a href="http://en.wikipedia.org/wiki/Phantom_Brave#Gameplay">Phantom Brave</a>), but Leszek has managed to make it work. It&#8217;s easy to see the limits of each character&#8217;s movement, including enemies&#8217;, and the game&#8217;s hand-painted battle backgrounds contain enough texture and unique features that you can recall the limits of different characters&#8217; movement range with a little study.</p>
<p>By the standards of turn-based RPG combat, Age of Fear is quite good. Battles are satisfying tactical affairs, requiring patience and planning. Positioning is of paramount importance in Age of Fear. Characters block other characters (including friendly units), and archers cannot move and fire in the same turn. Thus, you&#8217;ll need to spend some time planning your formations and deciding how far to advance before engaging enemies. As you might expect, you&#8217;ll want to keep your ranged units well out of the enemy&#8217;s reach, but even your melee units aren&#8217;t the hardiest. The game provides money to replace fallen soldiers in between battles, but it pays to keep as many characters alive as possible.</p>
<p><iframe src="http://www.youtube.com/embed/_IQRD7Ul314" frameborder="0" width="420" height="315"></iframe></p>
<p>Although Age of Fear&#8217;s combat is solid, it could stand a few more <a href="http://sinisterdesign.net/?p=914">features to spice things up</a>. I would have especially liked to see terrain effects and directional damage. AoF does a good job of continually introducing new unit and enemy types to keep things from stagnating, but the system itself needs just a couple more variables to really make the most of its free movement fundamentals.</p>
<p>On a pure useability level, it would have also been nice to have the option of <a href="http://www.youtube.com/watch?v=6iyWI0FNrtU&amp;t=3m4s">clicking an enemy to leave its movement range visible</a> on the screen while panning around and mousing over other characters. You can always click one of your own characters to leave up its move range and then mouse over the enemies, of course, but sometimes you just want to know who can move where while staying out of a particular enemy&#8217;s way.</p>
<div id="attachment_1998" class="wp-caption alignright" style="width: 310px"><a href="http://indierpgs.com/wordpress/wp-content/uploads/2012/05/Age-of-Fear-Movement.png"><img class="size-medium wp-image-1998" title="Age of Fear...fear of moving next to a tree, specifically." src="http://indierpgs.com/wordpress/wp-content/uploads/2012/05/Age-of-Fear-Movement-300x216.png" alt="" width="300" height="216" /></a><p class="wp-caption-text">&quot;No way am I moving into that tree&#39;s shadow. You can forget it, General.&quot;</p></div>
<p>Further, although the character movement system is pretty slick, it&#8217;s not perfect. Move your units too close to each other, and suddenly they&#8217;ll be prevented from moving them around one another. There is also sometimes a disconnect between the terrain you see onscreen and the areas that the game decides are moveable, with invisible boundaries that are impossible to predict simply from studying the map.</p>
<p>You may have noticed that I&#8217;ve only been talking about Age of Fear&#8217;s combat so far. Frankly, that&#8217;s because combat is most of the game. Age of Fear is a lot like Styrateg in that way. Age of Fear is relentlessly linear, its story entirely scripted. Your actions have no noticeable effect on the game besides advancing you to the next battlefield in better or worse shape. Age of Fear has a reasonably well-written story, but as with Styrateg, you will inevitably feel like you&#8217;re reading a book in between battles rather than playing the role yourself.</p>
<p>Age of Fear makes slightly better use of its linear episodic nature than Styrateg, however, allowing you to replay each battle you&#8217;ve completed as a quick skirmish (where you can play as the bad guys!)</p>
<p>Despite all of the structural similarities between Age of Fear and Styrateg, Age of Fear falls a little short of clawing its way into the RPG tent. Age of Fear features smaller maps than Styrateg and no fog of war, so there isn&#8217;t even a minimalist exploration element to the game. Age of Fear features no items or equipment. There is no leveling of individual characters, and all characters are effectively clones of other characters of the same class. This includes your hero, whose name and class are not customizable.</p>
<p><a href="http://indierpgs.com/wordpress/wp-content/uploads/2012/05/Evolve.png"><img class="alignleft size-medium wp-image-1955" title="Evolve, footman!" src="http://indierpgs.com/wordpress/wp-content/uploads/2012/05/Evolve-300x216.png" alt="" width="300" height="216" /></a> Despite its lack of leveling mechanics, Age of Fear actually does feature a (very limited) form of character advancement: once a character reaches a certain amount of experience points, it may &#8220;evolve&#8221; into a more advanced version of its unit type. All units of the same type are still identical, however, and therefore this doesn&#8217;t quite achieve the core RPG characteristic of letting you shape your characters over the course of the game.</p>
<p>Now, all of this isn&#8217;t to say that Age of Fear is a bad game; far from it. Age of Fear is well-designed and enjoyable. It just isn&#8217;t an RPG. In addition to its single player modes, Age of Fear supports both <a href="http://en.wikipedia.org/wiki/Hotseat_%28multiplayer_mode%29">hotseat</a> and computer-to-computer multiplayer games against friends and strangers. If you ever find yourself jonesing for a little turn-based fantasy strategy, you could do far worse.</p>
<p><strong>The Verdict: 3.5/5</strong>. Age of Fear is an innovative fantasy tactics game with a unique free-movement system and competent enemy AI. It isn&#8217;t an RPG, but people with a penchant for turn-based fantasy combat will certainly find something to enjoy here.</p>
<p>&nbsp;</p>
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		<item>
		<title>New release: Avernum: Escape From the Pit</title>
		<link>http://indierpgs.com/2012/04/new-release-avernum-escape-from-the-pit-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-release-avernum-escape-from-the-pit-2</link>
		<comments>http://indierpgs.com/2012/04/new-release-avernum-escape-from-the-pit-2/#comments</comments>
		<pubDate>Fri, 13 Apr 2012 17:03:49 +0000</pubDate>
		<dc:creator>Craig Stern</dc:creator>
				<category><![CDATA[indie RPG news]]></category>
		<category><![CDATA[Avernum]]></category>
		<category><![CDATA[iPad game]]></category>
		<category><![CDATA[Jeff Vogel]]></category>
		<category><![CDATA[Mac game]]></category>
		<category><![CDATA[new releases]]></category>
		<category><![CDATA[Spiderweb Software]]></category>
		<category><![CDATA[Windows game]]></category>

		<guid isPermaLink="false">http://indierpgs.com/?p=1760</guid>
		<description><![CDATA[Jeff Vogel has written in to let me know that Avernum: Escape From the Pit has finally been released. (We last covered it this past July.) This game is actually a remake of the first Avernum, originally released as Exile: Escape From the Pit. The remake runs on the most up-to-date version of the Avernum [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://indierpgs.com/wordpress/wp-content/uploads/2012/04/Avernum-Escape-From-the-Pit.png"><img class="alignright size-medium wp-image-1765" style="margin: 5px 10px;" title="Avernum: Escape From the Pit" src="http://indierpgs.com/wordpress/wp-content/uploads/2012/04/Avernum-Escape-From-the-Pit-300x156.png" alt="" width="300" height="156" /></a>Jeff Vogel has written in to let me know that <a href="http://www.avernum.com/avernum/index.html">Avernum: Escape From the Pit</a> has finally been released. (We last covered it <a href="http://indierpgs.com/2011/07/avernum-escape-from-the-pit-announced/">this past July</a>.)</p>
<p>This game is actually a remake of the first Avernum, originally released as Exile: Escape From the Pit. The remake runs on the most up-to-date version of the Avernum engine and features dramatically <a href="http://www.avernum.com/avernum/shots.html">improved graphics</a>.</p>
<p>True to the original, AEFtP features three separate quests that can win you the game, offering a degree of flexibility we seldom see in RPGs of any description. The basic plot premise follows:</p>
<blockquote><p>You have been banished to the underworld, never to see the light of day again.</p>
<p>The surface is ruled by the cruel Emperor Hawthorne, master of the Empire. All of the known lands are subject to his brutal command. Everyone who speaks out, who misbehaves, who doesn’t fit in is cast into the dark, volcanic pits of Avernum, far below the surface. There, you are expected to die, a victim of starvation, horrible monsters, or simple despair.</p>
<p>But not all of the Avernites have surrendered. With magic and steel, they are forging a new nation deep underground. You can join them and fight for safety. Or freedom. Or even, if you dare, revenge on the surface-worlders who tried to destroy you.</p></blockquote>
<p>For reasons unknown (perhaps simple bad luck), AEFtP was released on Wednesday, the exact same day as Legend of Grimrock, all but guaranteeing that it would be overshadowed in terms of news coverage. Luckily, a variety of <a href="http://www.impulsegamer.com/pcavernum.html">sites</a> <a href="http://www.gamechronicles.com/reviews/pc/avernum/eftp.htm">have</a> <a href="http://gaming.thedigitalfix.com/content/id/808/avernum-escape-from-the-pit.html">reviews</a> <a href="http://www.technologytell.com/apple/81348/avernum-escape-from-the-pit-for-os-x-review">up</a> nonetheless. Most of the reviews are fairly positive, though one reviewer has inexplicably concluded that the graphics in this remake are unchanged from those in the original. (<a href="http://www.spiderwebsoftware.com/exile/exile_shot.html">Um, no</a>.)</p>
<p><iframe src="http://www.youtube.com/embed/YwnYfNLHo0U" frameborder="0" width="560" height="315"></iframe></p>
<p>You can pick up Avernum: Escape From the Pit for $20 <a href="http://www.spiderwebsoftware.com/mm5/merchant.mvc?Screen=OINF&amp;Store_Code=1&amp;Product_Code=AEftP&amp;Attributes=Yes&amp;Quantity=1&amp;Action=ADPR">from the Spiderweb Software web store</a> if you want it on a <a href="http://www.avernum.com/avernum/downloadMac.html">Mac</a> or <a href="http://www.avernum.com/avernum/downloadWin.html">Windows</a> PC. (Worth noting: if you&#8217;ve purchased any other Avernum game in the past, you can get a $10 discount.) To get the game on iPad, you can nab it for $9.99 <a href="http://itunes.apple.com/us/app/avernum-escape-from-the-pit-hd/id499730787?mt=8">from the app store</a>.</p>
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		<title>Game review: Planet Stronghold</title>
		<link>http://indierpgs.com/2012/03/game-review-planet-stronghold/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=game-review-planet-stronghold</link>
		<comments>http://indierpgs.com/2012/03/game-review-planet-stronghold/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 17:57:55 +0000</pubDate>
		<dc:creator>Craig Stern</dc:creator>
				<category><![CDATA[game review]]></category>
		<category><![CDATA[dating sim]]></category>
		<category><![CDATA[jRPG]]></category>
		<category><![CDATA[Linux game]]></category>
		<category><![CDATA[Mac game]]></category>
		<category><![CDATA[Planet Stronghold]]></category>
		<category><![CDATA[Windows game]]></category>
		<category><![CDATA[Winter Wolves]]></category>

		<guid isPermaLink="false">http://indierpgs.com/?p=1639</guid>
		<description><![CDATA[Title: Planet Stronghold Developer: Winter Wolves (Celso Riva) Platforms: Windows, Mac, Linux Price: $24.99 Guest Review by Tof Eklund Winter Wolves&#8217; Planet Stronghold is a hybrid dating sim and RPG, combining elements of two distinctively Japanese genres (visual novel and old-school jRPG) with high-res graphics and an art style that is more influenced by western comics [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li>Title: <a href="http://www.winterwolves.com/planetstronghold.htm">Planet Stronghold</a></li>
<li>Developer: <a href="http://www.winterwolves.com/">Winter Wolves</a> (Celso Riva)</li>
<li>Platforms: Windows, Mac, Linux</li>
<li>Price: $24.99</li>
</ul>
<p><em>Guest Review by Tof Eklund</em></p>
<p><a href="http://www.winterwolves.com/planetstronghold.htm">Winter Wolves&#8217; Planet Stronghold</a> is a hybrid dating sim and RPG, combining elements of two distinctively Japanese genres (visual novel and old-school jRPG) with high-res graphics and an art style that is more influenced by western comics than by manga. It&#8217;s a natural synergy, in many ways, as both genres are &#8220;turn based,&#8221; use many of the same art assets, and the stat, skill, and equipment management of the RPG side &#8220;compensates&#8221; for the lack of crunchy system in most visual novels.</p>
<p><span id="more-1639"></span></p>
<div id="attachment_1640" class="wp-caption alignleft" style="width: 310px"><a href="http://indierpgs.com/wordpress/wp-content/uploads/2012/03/Planet-Stronghold-Combat.jpg"><img class="size-medium wp-image-1640 " style="margin: 5px 10px;" title="Planet Stronghold Combat" src="http://indierpgs.com/wordpress/wp-content/uploads/2012/03/Planet-Stronghold-Combat-300x223.jpg" alt="" width="300" height="223" /></a><p class="wp-caption-text">&quot;I&#39;m hit! Dupont, lay down some cover fire! Lafleur, aim for its stomach-maw! Rumi, healing, STAT! Oh, and after we wax these BEMs, would you like to go for coffee?&quot;</p></div>
<p>The obvious question is whether the whole is more than the sum of its parts, both for <em>Planet Stronghold</em> and for this kind of hybrid genre as a whole. <em>Planet Stronghold</em> isn&#8217;t the first of its kind, as many RPGs have romantic subplots, and there are other games focused on this very combination (the <a href="http://www.hanakogames.com/ckk.shtml">Cute Knight</a> games come to mind) but it is a high production-value release from an established indie games company.</p>
<p>To answer the other obvious question, no, <em>Planet Stronghold</em> is not sexually explicit. Romance is a large part of the game, and there are some reasonably hot &#8220;reward&#8221; images, but there&#8217;s no nudity or explicit sex.</p>
<p>The bread-and-butter of Celso Riva&#8217;s company (<a href="http://www.winterwolves.com/">Winter Wolves</a>/<a href="http://www.tycoongames.eu">Tycoon Games</a>) is visual novels, and many of the game&#8217;s best moments come out of taking RPG concepts and importing them into visual novel / dating sim genre. One of these is that you can choose your sex and character class. This is commonplace in RPGs but rare in the visual novel genre, where the protagonist&#8217;s sex (and personality) are generally predefined to a much greater degree than in any other genre of game. Choice of sex is more than nominal, as Joshua and Lisa Nelson are slightly different in personality, as well as completely different in appearance and in their potential love interests.</p>
<p>You can&#8217;t visit the <em>Planet Stronghold</em> forums without running into comparisons to the <em>Mass Effect</em> games, but the development of relationships (friendly and very friendly) is the dominant rather than secondary theme in <em>Planet Stronghold</em>. It&#8217;s also more even handed, presenting male as well as female eye candy, rather than following <em>Mass Effect</em>&#8216;s habit of <a href="http://www.youtube.com/watch?v=nGz7tdOMIas">fixating on its female character&#8217;s pronounced posteriors</a> while hiding its men in armored spacesuits.</p>
<div id="attachment_1642" class="wp-caption alignright" style="width: 310px"><a href="http://indierpgs.com/wordpress/wp-content/uploads/2012/03/Planet-Stronghold-Jumpsuits.jpg"><img class="size-medium wp-image-1642 " style="margin: 5px 10px;" title="Planet Stronghold Jumpsuits" src="http://indierpgs.com/wordpress/wp-content/uploads/2012/03/Planet-Stronghold-Jumpsuits-300x224.jpg" alt="" width="300" height="224" /></a><p class="wp-caption-text">Equal-opportunity jumpsuits: here, Lisa Nelson and Tom Shatz strut their stuff in painted-on costumes.</p></div>
<p><em>Planet Stronghold</em> is also more egalitarian when it comes to gay and lesbian pairings. <em>Mass Effect 1 </em>&amp;<em> 2</em> feature only straight and lesbian pairings, but no gay men (<em>Mass Effect 3</em> belatedly corrects this &#8220;oversight&#8221;) but Joshua and Lisa each have three potential partners, one of which is same-sex, and Joshua&#8217;s potential gay lover is possibly the prettiest character in a game full of beautiful people (and I&#8217;m speaking as someone who is generally more attracted to women).</p>
<p>The roster of potential relationships is completely different depending on whether you play as Joshua or Lisa, which adds to the replay value of the game. The characters represent a diverse, multi-ethnic cast, with a range of backgrounds and opinions. In general, the characterization is good, though it does fall back on existing archetypes (and occasionally cliches, like the strong woman breaking down and weeping).</p>
<p>You have a relationship meter with every major character in the game, whether they&#8217;re a potential love interest or not, and the decisions you make as the group&#8217;s commander will generally be popular with some of your crew and not with others. That adds an interesting wrinkle to the RPG (where characters in your party generally go along happily with whatever you decide to do), and to the dating sim (where such decisions are generally one-on-one or a choice between two love interests).</p>
<p>The game glosses over the fact that your romantic possibilities are all with your subordinates (or, in one case, your superior), perhaps not wanting to deal with the problems such power differentials present.</p>
<p>The RPG side of the game isn&#8217;t skimpy, presenting four character classes, a bevy of skills and equipment, and no &#8220;random&#8221; combat, just set-piece battles, many of which can be avoided (at the price of skipping out on scarce XP) if the player wants.</p>
<p>In fact, the RPG side of the game may be too developed, with so many things to keep track of that it can be a distraction from the dating sim aspect of the game. Keeping track of healing items feels like an unnecessary chore, as they&#8217;re periodically replenished at the base.</p>
<div id="attachment_1643" class="wp-caption alignleft" style="width: 310px"><a href="http://indierpgs.com/wordpress/wp-content/uploads/2012/03/Planet-Stronghold-Skills.jpg"><img class="size-medium wp-image-1643 " style="margin: 5px 10px;" title="Planet Stronghold Skills" src="http://indierpgs.com/wordpress/wp-content/uploads/2012/03/Planet-Stronghold-Skills-300x224.jpg" alt="" width="300" height="224" /></a><p class="wp-caption-text">If you need someone who can explain quantum mechanics while performing brain surgery, Jacob Miles is your man. But if you want his brainy butt to survive, you&#39;re better off putting skill points into Armor use than giving him time to work on his third Doctorate.</p></div>
<p>The game&#8217;s most appealing RPG feature may also be its Achilles heel: there are a lot of skills in the game, and any character can advance in any of them, but with skill points doled out in small quantities at level-up (and a neat but intentionally limited on-base training option), developing weak skills is a waste, and putting points into non-combat skills reaps comparatively small rewards, as most of those skills are only used for rare skill checks.</p>
<p>Combat itself is well thought-out, but hardly flawless. Limiting the amount of combat discourages grinding and makes individual battles more important (there is a half-hidden source of unlimited combat for those determined to power-level and break the game&#8217;s balance). One of the nicer bits of the system is that each member of your squad/party has an &#8220;aggro&#8221; rating. I&#8217;ve seen this MMORPG-inspired system in other jRPGs, but it feels right here, where soldiers can auto-fire to attract enemy attention (call it &#8220;suppression fire&#8221;), leaving your scouts (snipers) free to get in kill shots.</p>
<p>The game&#8217;s psionic system is double edged: it does a good job of encouraging you to de-buff enemies by making all psionic powers have a chance of success that is based mostly on the user&#8217;s power and skill. The only automatic-success powers are the healing and &#8220;resurrection&#8221; abilities. The problem this creates is that it makes the most reliable use of psi powers healing, which drags out battles and flattens out the strategic possibilites.</p>
<p>In the end, there are better dating sims and better RPGs out there, but as someone who&#8217;d like to see more character development and romance in games, I&#8217;m encouraged by this fusion of soft lighting and crunchy system. <em>Planet Stronghold</em>&#8216;s combination of the visual novel and jRPG styles is somewhat uneven, but it strikes me as a worthy endeavor.</p>
<p>Winter Wolves is doubling-down on their bet that the dating sim / RPG has legs, with a somewhat racier expansion, <em>Planet Stronghold: Warzone</em>, in progress. Their second hybrid game, <em>Loren: Amazon Princess</em> (paging Xena fans!) is just out, and a third game, called <em>Undead Lily</em>, is in the works.</p>
<p><strong>The Verdict: 3.5/5</strong>. <em>Planet Stronghold</em> is enjoyable in itself, but it is most remarkable as a step toward bringing the visual novel and RPG genres together. It has its rough edges, and its biggest draw (that combination) is also its biggest drawback, as it won&#8217;t be sufficiently one or the other for some players. It will be interesting to see what Winter Wolves does with the expansion and other hybrid projects.</p>
<p><em>Tof Eklund teaches Writing for Games in Full Sail University&#8217;s <a href="http://online.fullsail.edu/degrees/creative-writing-mfa">Creative Writing MFA</a> program. This review is part of <a href="http://tofeklund.net/">The Sex and Romance in Games Project</a>.</em></p>
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		<title>New release: Pitman</title>
		<link>http://indierpgs.com/2012/03/new-release-pitman/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-release-pitman</link>
		<comments>http://indierpgs.com/2012/03/new-release-pitman/#comments</comments>
		<pubDate>Mon, 05 Mar 2012 20:08:04 +0000</pubDate>
		<dc:creator>Craig Stern</dc:creator>
				<category><![CDATA[indie RPG news]]></category>
		<category><![CDATA[iPad game]]></category>
		<category><![CDATA[iPhone game]]></category>
		<category><![CDATA[Mac game]]></category>
		<category><![CDATA[new releases]]></category>
		<category><![CDATA[Pitman]]></category>
		<category><![CDATA[Rat King Entertainment]]></category>
		<category><![CDATA[roguelike]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Windows game]]></category>

		<guid isPermaLink="false">http://indierpgs.com/?p=1580</guid>
		<description><![CDATA[German developers Rat King Entertainment write in to inform me that a 3D graphical roguelike, developed in Unity, has emerged from the depths. In Pitman, you play a dwarf exploring procedurally generated dungeons of varying descriptions in search of treasure. It&#8217;s a pretty standard premise, all in all. What helps Pitman stand out a bit, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://indierpgs.com/wordpress/wp-content/uploads/2012/03/Pitman_PC_Crypts_04.jpg"><img class="alignleft size-medium wp-image-1582" style="margin: 5px 10px;" title="Pitman" src="http://indierpgs.com/wordpress/wp-content/uploads/2012/03/Pitman_PC_Crypts_04-300x167.jpg" alt="" width="300" height="167" /></a>German developers <a href="http://ratking.de/">Rat King Entertainment</a> write in to inform me that a 3D graphical roguelike, developed in Unity, has emerged from the depths. In <a href="http://ratking.de/projectpages/pitman/index.html">Pitman</a>, you play a dwarf exploring procedurally generated dungeons of varying descriptions in search of treasure.</p>
<p>It&#8217;s a pretty standard premise, all in all. What helps Pitman stand out a bit, however, is its unusual board game presentation. Portions of each dungeon are dropped down at certain intervals, enemies are placed down and picked up from the board, and items are represented as cards. Really, all that&#8217;s missing from its board game motif are physics-based dice dropping onto the board and friends bickering about the rules with you.</p>
<p>There seem to be some pretty strict limits on the size of your inventory, at least at the start of the game, which should hopefully force some interesting choices as the game gets harder. Beyond that, the developer hasn&#8217;t brought any unique mechanics to my attention, and I haven&#8217;t had the time to play through this much yet myself.</p>
<p>Luckily, there is currently a free in-browser demo available on Kongregate, which you can <a href="http://www.kongregate.com/games/RatKingsLair/pitman-demo">check out here</a>. There is also a trailer available for your viewing pleasure&#8211;have a look:</p>
<p><iframe src="http://www.youtube.com/embed/N3iD_F-TgI8" frameborder="0" width="560" height="315"></iframe></p>
<p>The <a href="http://www.ratking.de/projectpages/pitman/buy-pc.html">full version of the game</a> is available for $2.99 on Windows, Mac and iOS devices.</p>
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		<title>New release: Telepath RPG: Servants of God</title>
		<link>http://indierpgs.com/2012/02/new-release-telepath-rpg-servants-of-god/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-release-telepath-rpg-servants-of-god</link>
		<comments>http://indierpgs.com/2012/02/new-release-telepath-rpg-servants-of-god/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 13:07:55 +0000</pubDate>
		<dc:creator>Craig Stern</dc:creator>
				<category><![CDATA[indie RPG news]]></category>
		<category><![CDATA[Linux game]]></category>
		<category><![CDATA[Mac game]]></category>
		<category><![CDATA[new releases]]></category>
		<category><![CDATA[Sinister Design]]></category>
		<category><![CDATA[tactical RPG]]></category>
		<category><![CDATA[Telepath RPG]]></category>
		<category><![CDATA[Windows game]]></category>
		<category><![CDATA[wRPG]]></category>

		<guid isPermaLink="false">http://indierpgs.com/?p=1475</guid>
		<description><![CDATA[A new tactical RPG has been released by Sinister Design*, by the name of Telepath RPG: Servants of God. Quoth the game&#8217;s page: Telepath RPG: Servants of God is a hybrid western RPG / strategy RPG set in a unique Middle Eastern steampunk fantasy setting. The game features: Tactical turn-based combat where positioning and planning [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://indierpgs.com/wordpress/wp-content/uploads/2012/02/TSoG_TitleSplash-640x480.png"><img class="alignright size-medium wp-image-1478" style="margin: 5px 10px;" title="Teleapth RPG: Servants of God" src="http://indierpgs.com/wordpress/wp-content/uploads/2012/02/TSoG_TitleSplash-640x480-300x227.png" alt="" width="300" height="227" /></a>A new tactical RPG <a href="http://sinisterdesign.net/?p=1354">has been released</a> by Sinister Design*, by the name of <a href="http://sinisterdesign.net/?page_id=267">Telepath RPG: Servants of God</a>. Quoth the game&#8217;s page:</p>
<blockquote><p><em>Telepath RPG: Servants of God</em> is a hybrid western RPG / strategy RPG set in a unique Middle Eastern steampunk fantasy setting.<br />
The game features:</p>
<ul>
<li>Tactical turn-based combat where positioning and planning are key</li>
<li>Branching dialog and quests with multiple endings</li>
<li>Different races and factions, each with its own agenda</li>
<li>Dozens of different psychic and physical abilities to manipulate and decimate your enemies</li>
<li>A variety of characters that you can choose to recruit, grow close with or alienate</li>
<li>Lasting consequences for the choices you make throughout the game</li>
<li>A thoughtful narrative about the nature of the mind and the existence or non-existence of God</li>
</ul>
</blockquote>
<p>There&#8217;s a good preview of this game <a href="http://theindiemine.com/telepath-rpg-servants-god-impressions/">up at The Indie Mine</a>. A relevant snippet: &#8220;It’s a solid SRPG with a compelling story that should win over traditional tabletop wargamers, as well as anyone who enjoyed Disgaea or Final Fantasy Tactics.&#8221;</p>
<p>You can <a href="https://secure.bmtmicro.com/servlets/Orders.ShoppingCart?CID=10&amp;PRODUCTID=53780002">get the full game</a> for $24.95 here if this sounds like your sort of thing, or try out <a href="http://sinisterdesign.net/Downloads/Telepath%20RPG%20Servants%20of%20God.air">the free demo</a>. (You&#8217;ll need <a href="http://get.adobe.com/air/">Adobe AIR </a>installed&#8211;you can get that for free, quite painlessly, <a href="http://get.adobe.com/air/">here</a>.) Finally, here is a trailer for you to feast your eyes upon:</p>
<p><iframe src="http://www.youtube.com/embed/eopaGKZuHa0" frameborder="0" width="560" height="315"></iframe></p>
<p>*Full disclosure: Sinister Design is my company. But Telepath RPG: Servants of God is definitely an indie RPG, so I figure it belongs on the site.</p>
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		<title>New release: Hack, Slash, Loot</title>
		<link>http://indierpgs.com/2012/01/new-release-hack-slash-loot/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-release-hack-slash-loot</link>
		<comments>http://indierpgs.com/2012/01/new-release-hack-slash-loot/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 21:34:12 +0000</pubDate>
		<dc:creator>Craig Stern</dc:creator>
				<category><![CDATA[indie RPG news]]></category>
		<category><![CDATA[Hack Slash Loot]]></category>
		<category><![CDATA[Linux game]]></category>
		<category><![CDATA[Mac game]]></category>
		<category><![CDATA[new releases]]></category>
		<category><![CDATA[Oddball]]></category>
		<category><![CDATA[roguelike]]></category>
		<category><![CDATA[Windows game]]></category>

		<guid isPermaLink="false">http://indierpgs.com/?p=1399</guid>
		<description><![CDATA[Oddball, creator of one of the two ubiquitous roguelike graphics sets from the TIGSource Assemblee competition, has finally come out with a roguelike of his very own by the name of Hack, Slash, Loot. He describes it thusly: Hack, Slash, Loot(HSL) is a single-player turn-based dungeon crawler for Windows, MacOS, and Linux. Take control of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://indierpgs.com/wordpress/wp-content/uploads/2012/01/Hack-Slash-Loot.png"><img class="alignright size-medium wp-image-1404" style="margin: 5px 10px;" title="Hack Slash Loot" src="http://indierpgs.com/wordpress/wp-content/uploads/2012/01/Hack-Slash-Loot-300x225.png" alt="" width="300" height="225" /></a>Oddball, creator of one of the two <a href="http://forums.tigsource.com/index.php?topic=8834.0">ubiquitous roguelike graphics</a> sets from the TIGSource <a href="http://www.tigsource.com/2009/10/24/tigsource-presents-assemblee-competition/">Assemblee competition</a>, has finally come out with a roguelike of his very own by the name of <a href="http://www.hackslashloot.com/">Hack, Slash, Loot</a>. He describes it thusly:</p>
<blockquote><p>Hack, Slash, Loot(HSL) is a single-player turn-based dungeon crawler for Windows, MacOS, and Linux. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters, and most importantly, plunder valuable treasures.</p></blockquote>
<p>It isn&#8217;t at all clear from that bare-bones description exactly what it is that sets HSL apart from the roughly gagillion-and-a-half other roguelikes coming out right now. Luckily, Adam Smith of Rock Paper Shotgun has taken care of that for us. According to him, the thing that makes HSL unique is <a href="http://www.rockpapershotgun.com/2012/01/24/impressions-hack-slash-loot/">the game&#8217;s simplicity</a>:</p>
<blockquote><p>It may well be the simplest roguelike I’ve ever played, with actual visual approximations of the things you’re looting, hacking and slashing, a point and click interface, and no inventory to manage. There’s equipment in abundance, but it’s a case of choosing what you want and leaving the rest on a dank floor somewhere.</p></blockquote>
<p>Oh, and there&#8217;s no leveling up; you can <em>only</em> improve by getting better equipment. Which probably makes this <a href="http://sinisterdesign.net/?p=785">not-an-RPG</a>. But my guess is that most people will still think of it as a proper roguelike, so I&#8217;ll allow it.</p>
<p>Have a computer that runs Windows, MacOS or Linux? (I certainly hope so.) Have $10? (I hope that&#8217;s so, too.) Want to buy this game? (Oddball probably hopes so.) It can be yours for the price of $10. Buy it <a href="https://sites.fastspring.com/gooeyblob/instant/hackslashloot">here</a>, or grab the demo (<a href="http://www.hackslashloot.com/dload/hackslashdemowin.zip">W</a>/<a href="http://www.hackslashloot.com/dload/hackslashdemomac.zip">M</a>/<a href="http://www.hackslashloot.com/dload/hackslashdemolin.zip">L</a>) for a substantially cheaper $0. Finally, as is our custom, we present you with a trailer so you can see what you&#8217;re getting yourself into:</p>
<p><iframe src="http://www.youtube.com/embed/0xDoWaS75Dc" frameborder="0" width="560" height="315"></iframe></p>
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		<title>New Release: Mysterious Castle</title>
		<link>http://indierpgs.com/2012/01/new-release-mysterious-castle/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-release-mysterious-castle</link>
		<comments>http://indierpgs.com/2012/01/new-release-mysterious-castle/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 23:20:02 +0000</pubDate>
		<dc:creator>Craig Stern</dc:creator>
				<category><![CDATA[indie RPG news]]></category>
		<category><![CDATA[iPhone game]]></category>
		<category><![CDATA[Jeremy Jurksztowicz]]></category>
		<category><![CDATA[Mac game]]></category>
		<category><![CDATA[Mysterious Castle]]></category>
		<category><![CDATA[roguelike]]></category>
		<category><![CDATA[tactical RPG]]></category>
		<category><![CDATA[Windows game]]></category>

		<guid isPermaLink="false">http://indierpgs.com/?p=1376</guid>
		<description><![CDATA[Mysterious Castle is an isometric, graphical tactics roguelike by Jeremy Jurksztowicz. There has been a developer&#8217;s log for this game for months, but last I checked, the game was exclusive to iOS, and I lost track of it. Well, no more of that! The game is now available in the app store, as well as [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://indierpgs.com/wordpress/wp-content/uploads/2012/01/Mysterious-Castle.jpg"><img class="alignright size-medium wp-image-1395" style="margin: 5px 10px;" title="Mysterious Castle" src="http://indierpgs.com/wordpress/wp-content/uploads/2012/01/Mysterious-Castle-200x300.jpg" alt="" width="200" height="300" /></a><a href="http://www.mysteriouscastle.com/">Mysterious Castle</a> is an isometric, graphical tactics roguelike by Jeremy Jurksztowicz. There has been a developer&#8217;s log for this game for months, but last I checked, the game was exclusive to iOS, and I lost track of it. Well, no more of that! The game is now available in the app store, as well as for Mac OS and Windows. Here&#8217;s the premise:</p>
<blockquote><p>Peace, justice, honor. Society is at a pinnacle undreamt of by mankind of old. The king reigns over dozens of tribes peacefully, justly, honorably. Grievances are few, and dealt with swiftly and openly. Everyone is content, the people love their king, the nobles serve the people, and society advances&#8230;</p>
<p>Such is the tale told to naive children, the illusion that keeps the poor common folk from seeing the horrible reality. Their world is crumbling. A corrupt nobility props up a vain and cruel king, who in turn sends young soldiers to vicious pointless wars. Every corner of the kingdom is aflame, the great royal army streched thin, facing enemies that fight like ghosts. The tribes of the kobolds, elves and orcs see the kingdom tottering, failing under it&#8217;s own weight, and sieze their chance at vengeance.</p>
<p>Amidst the chaos, people whisper rumors. Rumors of conspiring cabals, of a great &#8216;plan&#8217;, of a foreign invasion. Some say that a war is coming, some say that a revolution is arising. But the wise know better. Sages and holy seers look at the wheeling stars in their slow precession and see that the great cosmic clock will soon strike midnight. The artifacts of the ancient ones hum and resonate in anticipation of&#8230; of something.</p>
<p>In this desperate landscape, there is a place, a forgotten forest with it&#8217;s forgotten people. From this lost corner of the world, strange broken rumors have drifted out, hardened scholars have returned changed into blathering prophets. They speak of ancient stones, magic beyond the comprehension of mortals, and of a mysterious castle.</p></blockquote>
<p>Jeremy is currently developing the game for iOS, OSX, Windows and Linux, with an iPad port planned for the future. The game is $2.99 <a href="http://itunes.apple.com/us/app/mysterious-castle/id465647954?mt=8">in the Apple App Store</a> and free for other platforms. Jeremy has stated that he plans to move the free version to a pay-what-you-want model with a minimum payment of $0. Here&#8217;s a trailer showing off the game:</p>
<p><iframe src="http://www.youtube.com/embed/c9gtLQGnjNg" frameborder="0" width="560" height="315"></iframe></p>
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		<title>New release: Tales of Maj&#8217;Eyal: Age of Ascendancy</title>
		<link>http://indierpgs.com/2012/01/new-release-tales-of-majeyal-age-of-ascendancy/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-release-tales-of-majeyal-age-of-ascendancy</link>
		<comments>http://indierpgs.com/2012/01/new-release-tales-of-majeyal-age-of-ascendancy/#comments</comments>
		<pubDate>Sun, 08 Jan 2012 19:46:59 +0000</pubDate>
		<dc:creator>Craig Stern</dc:creator>
				<category><![CDATA[indie RPG news]]></category>
		<category><![CDATA[freeware]]></category>
		<category><![CDATA[Linux game]]></category>
		<category><![CDATA[Mac game]]></category>
		<category><![CDATA[new releases]]></category>
		<category><![CDATA[roguelike]]></category>
		<category><![CDATA[Tales of Maj'Eyal]]></category>
		<category><![CDATA[Windows game]]></category>

		<guid isPermaLink="false">http://indierpgs.com/?p=1296</guid>
		<description><![CDATA[I found out about Tales of Maj&#8217;Eyal by virtue of DIY Gamer featuring it as roguelike of the year, eking out a win over the much better-known Dungeons of Dredmor. Tales of Maj&#8217;Eyal is a bit like Dredmor in that it eschews ASCII graphics in favor of representational ones, and it tacks on a nice, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://indierpgs.com/wordpress/wp-content/uploads/2012/01/ToME.jpg"><img class="alignright size-medium wp-image-1306" style="margin: 5px 10px;" title="ToME" src="http://indierpgs.com/wordpress/wp-content/uploads/2012/01/ToME-300x168.jpg" alt="" width="300" height="168" /></a>I found out about Tales of Maj&#8217;Eyal by virtue of DIY Gamer <a href="http://www.diygamer.com/2012/01/freeware-pick-tome4/">featuring it</a> as roguelike of the year, eking out a win over the much better-known Dungeons of Dredmor. Tales of Maj&#8217;Eyal is a bit like Dredmor in that it eschews ASCII graphics in favor of representational ones, and it tacks on a nice, mouse-driven interface and a really splendid soundtrack. DIY Gamer seems to think that ToME is even more accessible than Dredmor, however; and what&#8217;s more, the game evidently features a legit story with multiple dungeons and an overworld to boot.</p>
<p>The devs describe it as &#8220;an open-source, single-player, tactical role-playing roguelike and action game set in the world of Eyal.&#8221; Check out this gameplay video to get a taste for how it works:</p>
<p><iframe src="http://www.youtube.com/embed/Gfunny5Jsak" frameborder="0" width="560" height="315"></iframe></p>
<p>Here&#8217;s the best part: the game is free, and in the best traditions of the roguelike genre, its development is open source. Which means that it technically isn&#8217;t &#8220;done,&#8221; and never will be, so long as people want to go in and add more stuff. But it&#8217;s currently at version 1.00 Beta 37, which I gather means you can play through the game and have a very complete experience doing so. <a href="http://te4.org/download">Nab the game here</a>.</p>
]]></content:encoded>
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		<title>New release: Dungeons of Dredmor</title>
		<link>http://indierpgs.com/2011/07/new-release-dungeons-of-dredmor/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-release-dungeons-of-dredmor</link>
		<comments>http://indierpgs.com/2011/07/new-release-dungeons-of-dredmor/#comments</comments>
		<pubDate>Wed, 13 Jul 2011 19:08:17 +0000</pubDate>
		<dc:creator>Craig Stern</dc:creator>
				<category><![CDATA[indie RPG news]]></category>
		<category><![CDATA[Dungeons of Dredmor]]></category>
		<category><![CDATA[Gaslamp Games]]></category>
		<category><![CDATA[Mac game]]></category>
		<category><![CDATA[new releases]]></category>
		<category><![CDATA[Windows game]]></category>

		<guid isPermaLink="false">http://indierpgs.com/?p=872</guid>
		<description><![CDATA[Word has it that Gaslamp Games&#8216;s comedic roguelike Dungeons of Dredmor has just hit Steam at a $5 price point. You can nab it here. NOTE: As of the time of this writing, Steam is discounting the game 10%, so it&#8217;s actually $4.49 a copy. DOUBLE NOTE: According to Gaslamps&#8217;s Twitter, DoD is presently the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gaslampgames.com/blog/2011/07/13/dungeons-of-dredmor-available-now-on-steam/">Word has it</a> that <a href="http://www.gaslampgames.com/">Gaslamp Games</a>&#8216;s comedic roguelike Dungeons of Dredmor has just hit Steam at a $5 price point. You can <a href="http://store.steampowered.com/app/98800">nab it here</a>.</p>
<p>NOTE: As of the time of this writing, Steam is discounting the game 10%, so it&#8217;s actually $4.49 a copy.</p>
<p>DOUBLE NOTE: According to <a href="http://twitter.com/#!/GaslampGames/status/91215347067260928">Gaslamps&#8217;s Twitter</a>, DoD is presently the #3 top-selling game on Steam. Wow!</p>
<p><iframe src="http://www.youtube.com/embed/yNHzcmWKQYc" frameborder="0" width="560" height="349"></iframe></p>
]]></content:encoded>
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