Posts Tagged ‘new releases’

New release: FreeCell Quest

Bryan Livingston of indie house Legend Studio writes in to announce the release of FreeCell Quest, which is basically an RPG that employs the famous solitaire variant in place of combat. The premise: When an archmage takes control of the entire continent of Selvarin, the world’s most powerful wizards try and fail to defeat him […]

Read the rest of this entry »

New release: The Age of Decadence

Iron Tower Studio has at long last released The Age of Decadence, one of the most highly (and lengthily!) anticipated indie wRPGs to come down the pike in quite some time. The premise: The Age of Decadence is not a game about killing monsters or exploring mystical lands, but rather, surviving amid the greed and […]

Read the rest of this entry »

New release: Royal Bounty HD

Remember Palm Kingdoms 3 (covered here)? Three-man Bulgarian studio iosoftware Ltd. hasn’t released it yet, but they have released an entirely different fantasy strategy game by the name of Royal Bounty HD. “Royal Bounty?” you say. “Heyyyy, waitaminute, that sounds just like–” Yeah, it does! And as it happens, the developers are quite up-front about […]

Read the rest of this entry »

New release: The Legacy of Isaelius

Jack Lambermont writes in to announce the release of his new action RPG inspired by Zelda II. Its name? The Legacy of Isaelius. The premise is pretty damned straightforward: Take control of Dimitri, and seek revenge for the murder of your best bud, Isaelius. Lambermont writes that The Legacy of Isaelius features towns, sidescrolling platforming […]

Read the rest of this entry »

New release: Shiny Gauntlet

Hey! Remember that action roguelike-like I just wrote about two days ago, Shiny Gauntlet? It’s out now! The game’s description and feature set hasn’t changed since Tuesday, so I’ll just let you re-read that earlier post for the basic details. The new info concerns how and where to get it: Shiny Gauntlet is available on […]

Read the rest of this entry »

New release: Jotun

Word reaches me that the Norse mythological Zelda-alike Jotun (which we’ve covered a few times) is now out! Developed by Montreal indies Thunder Lotus Games, Jotun borrows the explore-boss-explore-boss structure of Shadow of the Colossus, albeit with the chance to gain brand-new “god” powers through exploration. The premise: [Y]ou play Thora, a Norse warrior who […]

Read the rest of this entry »

New release: It’s Killing Time

Eric Bonholtzer writes in to announce the release of It’s Killing Time. (It was released in mid-June. What can I say? I’m late on this one.) A new text-based hybrid RPG / Choose-Your-Own-Adventure that weighs in at 140,000 words, It’s Killing Time puts you in the shoes of a killer for hire. The premise: Ever […]

Read the rest of this entry »

New release: Fantasy Dimension

Piotr Dziki writes in to announce that Fantasy Dimension (first mentioned in Back to Back here) has been released, unsuccessful crowdfunding campaign notwithstanding. Fantasy Dimension is a tactical RPG with turn-based combat and a rather evocative ink-and-paper visual style. The premise is a bit light on story specifics: Fantasy Dimension is an alternate world, created […]

Read the rest of this entry »

New release: Skyshine’s Bedlam

Word reaches me that Skyshine’s Bedlam (previously known merely as Bedlam) has now been released into the world! Developed by 3-person studio Skyshine, Skyshine’s Bedlam is a squad-based roguelike set in the post-apocalypse. The narrative premise: As the technological marvel of Bysantine falls victim to overcrowding, class distinction, corporate conflict and organized crime, there comes […]

Read the rest of this entry »

New release: UnderTale

Word has it that surreal jRPG UnderTale (previously covered here) has now been released. Created by solo developer Toby Fox, UnderTale is a bit of an odd bird, with loads of minigames governing various mechanics and the ability to eschew combat entirely, instead making friends with your enemies. The narrative premise is pretty short: In […]

Read the rest of this entry »