Posts Tagged ‘roguelike’

New release: Hieroglyphika

Markus Hanka writes in to announce the release of Hieroglyphika, a graphical roguelike which uses pictograms in lieu of ASCII text or representational graphics. The premise: Hieroglyphika is a roguelike game completely without text but with pictograms. You get lost in an ancient egyptian pyramid buried deep under the sand of the desert and full […]

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New release: Skyshine’s Bedlam

Word reaches me that Skyshine’s Bedlam (previously known merely as Bedlam) has now been released into the world! Developed by 3-person studio Skyshine, Skyshine’s Bedlam is a squad-based roguelike set in the post-apocalypse. The narrative premise: As the technological marvel of Bysantine falls victim to overcrowding, class distinction, corporate conflict and organized crime, there comes […]

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New release: The Enchanted Cave 2

Dustin Auxier writes in to announce the PC release of The Enchanted Cave 2, a graphical roguelike he’s developed in collaboration with ex-Rare composer Grant Kirkhope. It first released for Android and iOS back in April, and it’s just now popped up for Windows and Mac as well. The premise: A mysterious cave with seemingly […]

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Cogmind enters paid alpha

Word reaches me that there’s a new roguelike in town: Cogmind. Developed by the Taiwenese one-man studio Grid Sage Games, Cogmind is a sci-fi affair–you play as a robot that can reconfigure itself using parts scavenged from the shattered bodies of its enemies. The premise: Experience sci-fi tactical combat and exploration in a procedural world […]

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New release: Ananias

Word reaches me that there’s a new mobile roguelike on the scene entitled Ananias. Developed by Slashware (a.k.a. Slashie, indie developer and creator of approximately one dozen roguelikes), this one is a traditional roguelike of the graphical variety, and is already up to version 1.56. The developer describes Ananias as a straightforward roguelike with an […]

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New release: The Depths of Tolagal

Words reaches me that there’s a new graphical roguelike out. Developed by British indie developer Angry Toad Studios, this one’s called The Depths of Tolagal. The premise: You are searching for your missing apprentice within the deep, dark dungeons of Tolagal. Did he go there willingly, or was he kidnapped? You don’t really care, you […]

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Old release: Hoplite

Word reaches me of a hex-based mobile strategy roguelike called Hoplite. Created and released by Magma Fortress (a.k.a. Douglas Cowley) in December 2013, with graphics by ShroomArts, Hoplite is described as a turn-based strategy game focusing on tactical movement around small maps. The game features roguelike gameplay elements such as procedural generation and permadeath while […]

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New release: Dungeonmans

Developer Adventurepro Games (the new company of existing dev Jim Shepard) has now released their graphical roguelike Dungeonmans. First announced in the summer of 2013 following a successful Kickstarter run, Dungeonmans features a deliberately silly world with persistent progress between characters. The premise: In an untamed wilderness, where civilization lives in the shadow of fearsome […]

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New release: Sproggiwood

Megan Fox writes in to announce the release of Sproggiwood, a graphical roguelike from three-person Indiana indie studio Freehold Games. The premise: Bring civilization to Sproggiwood, a story-driven, turn-based roguelike set in a humorous world inspired by Finnish mythology. One moment, you’re a simple farmer tending your grove — the next, you’re lured through a […]

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New release: Auro

I’ve just learned that Auro–the not-technically-a-roguelike tactics title that was the subject of this interview–has finally been released! (Specifically, it appeared on Google Play in mid-September; the iOS release remains pending.) Auro is a hex-based quasi-roguelike from DinoFarm Games, the creators of 100 Rogues. The premise: Set in an original fantasy universe, guide the brash, […]

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