Posts Tagged ‘roguelike’

New release: Voyage to Farland

Patrick Casey of Peculiar Games writes in to let me know about a roguelike he created called Voyage to Farland. Casey describes Voyage as a “Mystery Dungeon” graphical roguelike inspired by Shiren the Wanderer. Technically, this was released all the way back in 2010, but hey–it’s new to me. VtF runs exclusively on Android phones [...]

Read the rest of this entry »

New releases: Steel Knights and Golden Age: Endless Dungeon

We have a roguelike double-header today. Developers Cascade Studios and WombatRPGs have released a new, free roguelike by the name of Steel Knights. Interestingly, this one employs a sci fi theme, featuring firearms, ammo, three worlds, roughly 30 enemy types and four bosses. You wake from the peaceful slumber of cryo and stumble out onto [...]

Read the rest of this entry »

New release: Monster’s Den Chronicles

Dan Stradwick, formerly of Biclops Games and now the guy behind Monstrum Games, has released a new procedurally generated dungeon crawler by the name of Monster’s Den Chronicles. For those unfamiliar with the series, these games are basically party-based roguelikes with a laser-like focus on combat and loot collection, as well as a solid 2×3, [...]

Read the rest of this entry »

New release: Pitman

German developers Rat King Entertainment write in to inform me that a 3D graphical roguelike, developed in Unity, has emerged from the depths. In Pitman, you play a dwarf exploring procedurally generated dungeons of varying descriptions in search of treasure. It’s a pretty standard premise, all in all. What helps Pitman stand out a bit, [...]

Read the rest of this entry »

Red Rogue announced, playable

I’m a little late, here: Red Rogue has been out in various playable-but-incomplete forms for months now. (This is what happens when you don’t write in, developers: games bloggers seldom act sua sponte, and I am certainly no exception.) Red Rogue is a side-scrolling graphical roguelike by Aaron Steed, pitched as a reimagining of the [...]

Read the rest of this entry »

New release: Hack, Slash, Loot

Oddball, creator of one of the two ubiquitous roguelike graphics sets from the TIGSource Assemblee competition, has finally come out with a roguelike of his very own by the name of Hack, Slash, Loot. He describes it thusly: Hack, Slash, Loot(HSL) is a single-player turn-based dungeon crawler for Windows, MacOS, and Linux. Take control of [...]

Read the rest of this entry »

New Release: Mysterious Castle

Mysterious Castle is an isometric, graphical tactics roguelike by Jeremy Jurksztowicz. There has been a developer’s log for this game for months, but last I checked, the game was exclusive to iOS, and I lost track of it. Well, no more of that! The game is now available in the app store, as well as [...]

Read the rest of this entry »

New release: Tales of Maj’Eyal: Age of Ascendancy

I found out about Tales of Maj’Eyal by virtue of DIY Gamer featuring it as roguelike of the year, eking out a win over the much better-known Dungeons of Dredmor. Tales of Maj’Eyal is a bit like Dredmor in that it eschews ASCII graphics in favor of representational ones, and it tacks on a nice, [...]

Read the rest of this entry »

New release: 100 Rogues

Roguelikes seem to be on the rise these days, with yet another release joining their ranks. This time, however, it’s a game for Mac called 100 Rogues. Created jointly by developers Dinofarm Games and I’m-not-quite-sure-what-they-are Fusion Reactions, 100 Rogues is a Mac exclusive, so Apple fans should be all over this like worms. In an [...]

Read the rest of this entry »

New Release: Legends of Yore

Legends of Yore is a simple point-and-click roguelike created in Java and playable in-browser, with links to download the game for iPhone and Android. Although LoY is a roguelike, it features a basic, functional GUI and auto-mapping. Additionally, like roughly half of all indie RPGs (and 90% of indie roguelikes) currently in development, LoY uses [...]

Read the rest of this entry »