Posted in April 23, 2012 ¬ 6:54 amh.Craig Stern
Patrick Casey of Peculiar Games writes in to let me know about a roguelike he created called Voyage to Farland. Casey describes Voyage as a “Mystery Dungeon” graphical roguelike inspired by Shiren the Wanderer. Technically, this was released all the way back in 2010, but hey–it’s new to me. VtF runs exclusively on Android phones [...]
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Posted in April 4, 2012 ¬ 11:09 amh.Craig Stern
We have a roguelike double-header today. Developers Cascade Studios and WombatRPGs have released a new, free roguelike by the name of Steel Knights. Interestingly, this one employs a sci fi theme, featuring firearms, ammo, three worlds, roughly 30 enemy types and four bosses. You wake from the peaceful slumber of cryo and stumble out onto [...]
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Posted in March 31, 2012 ¬ 7:11 amh.Craig Stern
Dan Stradwick, formerly of Biclops Games and now the guy behind Monstrum Games, has released a new procedurally generated dungeon crawler by the name of Monster’s Den Chronicles. For those unfamiliar with the series, these games are basically party-based roguelikes with a laser-like focus on combat and loot collection, as well as a solid 2×3, [...]
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Posted in March 5, 2012 ¬ 1:08 pmh.Craig Stern
German developers Rat King Entertainment write in to inform me that a 3D graphical roguelike, developed in Unity, has emerged from the depths. In Pitman, you play a dwarf exploring procedurally generated dungeons of varying descriptions in search of treasure. It’s a pretty standard premise, all in all. What helps Pitman stand out a bit, [...]
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Posted in March 2, 2012 ¬ 11:05 amh.Craig Stern
I’m a little late, here: Red Rogue has been out in various playable-but-incomplete forms for months now. (This is what happens when you don’t write in, developers: games bloggers seldom act sua sponte, and I am certainly no exception.) Red Rogue is a side-scrolling graphical roguelike by Aaron Steed, pitched as a reimagining of the [...]
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Posted in January 27, 2012 ¬ 2:34 pmh.Craig Stern
Oddball, creator of one of the two ubiquitous roguelike graphics sets from the TIGSource Assemblee competition, has finally come out with a roguelike of his very own by the name of Hack, Slash, Loot. He describes it thusly: Hack, Slash, Loot(HSL) is a single-player turn-based dungeon crawler for Windows, MacOS, and Linux. Take control of [...]
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Posted in January 26, 2012 ¬ 4:20 pmh.Craig Stern
Mysterious Castle is an isometric, graphical tactics roguelike by Jeremy Jurksztowicz. There has been a developer’s log for this game for months, but last I checked, the game was exclusive to iOS, and I lost track of it. Well, no more of that! The game is now available in the app store, as well as [...]
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Posted in January 8, 2012 ¬ 12:46 pmh.Craig Stern
I found out about Tales of Maj’Eyal by virtue of DIY Gamer featuring it as roguelike of the year, eking out a win over the much better-known Dungeons of Dredmor. Tales of Maj’Eyal is a bit like Dredmor in that it eschews ASCII graphics in favor of representational ones, and it tacks on a nice, [...]
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Posted in July 3, 2011 ¬ 7:03 amh.Craig Stern
Roguelikes seem to be on the rise these days, with yet another release joining their ranks. This time, however, it’s a game for Mac called 100 Rogues. Created jointly by developers Dinofarm Games and I’m-not-quite-sure-what-they-are Fusion Reactions, 100 Rogues is a Mac exclusive, so Apple fans should be all over this like worms. In an [...]
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Posted in June 27, 2011 ¬ 9:22 amh.Craig Stern
Legends of Yore is a simple point-and-click roguelike created in Java and playable in-browser, with links to download the game for iPhone and Android. Although LoY is a roguelike, it features a basic, functional GUI and auto-mapping. Additionally, like roughly half of all indie RPGs (and 90% of indie roguelikes) currently in development, LoY uses [...]
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