Posts Tagged ‘roguelike’

New release: Mysterious Castle

Mysterious Castle is an isometric, graphical tactics roguelike by Jeremy Jurksztowicz. There has been a developer’s log for this game for months, but last I checked, the game was exclusive to iOS, and I lost track of it. Well, no more of that! The game is now available in the app store, as well as […]

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New release: Tales of Maj’Eyal: Age of Ascendancy

I found out about Tales of Maj’Eyal by virtue of DIY Gamer featuring it as roguelike of the year, eking out a win over the much better-known Dungeons of Dredmor. Tales of Maj’Eyal is a bit like Dredmor in that it eschews ASCII graphics in favor of representational ones, and it tacks on a nice, […]

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New release: 100 Rogues

Roguelikes seem to be on the rise these days, with yet another release joining their ranks. This time, however, it’s a game for Mac called 100 Rogues. Created jointly by developers Dinofarm Games and I’m-not-quite-sure-what-they-are Fusion Reactions, 100 Rogues is a Mac exclusive, so Apple fans should be all over this like worms. In an […]

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New release: Legends of Yore

Legends of Yore is a simple point-and-click roguelike created in Java and playable in-browser, with links to download the game for iPhone and Android. Although LoY is a roguelike, it features a basic, functional GUI and auto-mapping. Additionally, like roughly half of all indie RPGs (and 90% of indie roguelikes) currently in development, LoY uses […]

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Game review: Monster’s Den: Book of Dread

Title: Monster’s Den: Book of Dread Developer: Monstrum Games (Daniel Stradwick) Platforms: Windows, Mac, Linux Price: Free Guest Review by Tof Eklund Monster’s Den and its sequel Monster’s Den: Book of Dread are pure hack-and-slash. As Book of Dread is half-sequel, half updated version (it includes the original dungeon in Monster’s Den in it), this […]

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Interview with Nathan Jerpe on RPGWatch

RPGWatch has posted an interview with Nathan Jerpe, creator of the freeware quasi-roguelike Legerdemain. For those of you not familiar with the game, Jerpe spends most of the interview describing it. For instance, he has this to say about it: There are some detractors out there who dismiss Legerdemain because it lacks certain roguelike features […]

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New release: Through

Will Swannack writes in with word that he has released a new graphical roguelike by the name of Through. As in, “Will is now Through developing the game,” or “Let’s go adventuring Through this big dungeon,” or “I played Through too much and then I Through up.” Well. Maybe not that last one. Anyway, here […]

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