Posts Tagged ‘Windows game’

New release: The Legacy of Isaelius

Jack Lambermont writes in to announce the release of his new action RPG inspired by Zelda II. Its name? The Legacy of Isaelius. The premise is pretty damned straightforward: Take control of Dimitri, and seek revenge for the murder of your best bud, Isaelius. Lambermont writes that The Legacy of Isaelius features towns, sidescrolling platforming […]

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New release: Shiny Gauntlet

Hey! Remember that action roguelike-like I just wrote about two days ago, Shiny Gauntlet? It’s out now! The game’s description and feature set hasn’t changed since Tuesday, so I’ll just let you re-read that earlier post for the basic details. The new info concerns how and where to get it: Shiny Gauntlet is available on […]

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New release: Jotun

Word reaches me that the Norse mythological Zelda-alike Jotun (which we’ve covered a few times) is now out! Developed by Montreal indies Thunder Lotus Games, Jotun borrows the explore-boss-explore-boss structure of Shadow of the Colossus, albeit with the chance to gain brand-new “god” powers through exploration. The premise: [Y]ou play Thora, a Norse warrior who […]

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New release: It’s Killing Time

Eric Bonholtzer writes in to announce the release of It’s Killing Time. (It was released in mid-June. What can I say? I’m late on this one.) A new text-based hybrid RPG / Choose-Your-Own-Adventure that weighs in at 140,000 words, It’s Killing Time puts you in the shoes of a killer for hire. The premise: Ever […]

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New release: Skyshine’s Bedlam

Word reaches me that Skyshine’s Bedlam (previously known merely as Bedlam) has now been released into the world! Developed by 3-person studio Skyshine, Skyshine’s Bedlam is a squad-based roguelike set in the post-apocalypse. The narrative premise: As the technological marvel of Bysantine falls victim to overcrowding, class distinction, corporate conflict and organized crime, there comes […]

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New release: UnderTale

Word has it that surreal jRPG UnderTale (previously covered here) has now been released. Created by solo developer Toby Fox, UnderTale is a bit of an odd bird, with loads of minigames governing various mechanics and the ability to eschew combat entirely, instead making friends with your enemies. The narrative premise is pretty short: In […]

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New release: A Timely Intervention

Word reaches me that Aldorlea Games has recently released a follow-up to their popular RPG Maker jRPG The Tale of a Common Man (previously covered here). The name? A Timely Intervention. Here’s the narrative premise: “Those who control the present, control the past. And those who control the past control the future.” That’s what they […]

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New release: Star-Box

Michael Flynn writes in to announce Star-Box, which sounds like “Star Fox” but is actually a sandbox RPG set in space (see what they did there?) Star-Box was developed by FlynnFour Games, the developer behind Fortune’s Tavern. The premise: Fly around an infinite universe exploring alien worlds, abandoned cities, overrun space-stations, derelict ships, and parallel […]

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New release: Blacksword Chronicles

Dave Yen writes in to announce Blacksword Chronicles, a free RPG maker mini-jRPG developed and entered into Game Dev Fort’s recent Indie Game Maker Contest by the 3-person Watermark RPG team. Blacksword Chronicles sports the following narrative premise: Within the ruins of a fallen empire, in a room long forgotten by the world, a swordsman […]

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New release: Celestian Tales: Old North

Word has reached me that Ekuator Games has just released Celestian Tales: Old North. Previously covered here, Celestian Tales: Old North is a jRPG with a watercolor visual aesthetic and fraught moral quandaries against a backdrop of impending war. The premise: Embark on an expansive journey of discovery wrought with conflict and moral choices where […]

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