Soul Compass announced
Remember the good old days of Game Boy jRPGs like Final Fantasy Legend III? One brave soul by the name of Jesse Shepherd has undertaken to make a jRPG as if for a Game Boy. His game: Soul Compass.
Soul Compass will be a combat-driven, difficult, short, turn-based RPG. No grind, no random encounters, no exploration. The game features an engaging story, linear progression, 15 fixed normal encounters, 6 bosses, and possibly bonus challenge levels.
Shepherd has no web site, and neither does Soul Compass. However, Shepherd has released a few videos showing his progress so far; here is the most recent of those:
Soul Compass is planned for release for Windows at some point in 2013. The developer tells me that he expects to sell it for no more than $5.
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[…] the latest videos showing the development of Soul Compass, The Dungeoning and Liege (last covered here, here and here, […]