Posts Tagged ‘interview’

Interview with Lars Doucet

Today we have an interview with Lars Doucet of LevelUp Labs, one of the two core members of the team that brought us the delightful RPG / Tower Defense game Defender’s Quest (a game which, in my opinion, was the first such hybrid to actually get the “RPG” part more or less correct). Today, LevelUp […]

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Interview with Indinera Falls

Today, we have an interview with Indinera Falls, founder of Aldorlea Games and creator of the Laxius Force and Millennium series. I sat down to chat with him about his reliance on RPG Maker, about his plans for the future, about his business model, and about whether direct sales are going to remain viable going […]

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RPS interview with Jeff Vogel

RockPaperShotgun has a new interview up with Spiderweb Software‘s Jeff Vogel where he shares his latest experiences in development, talks about his development process, and talks about the advantages of Steam and frequent sales. RPS: Spiderweb has been going an for amazing twenty years, and clearly has a large following of dedicated fans. But from […]

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Interview with Keith Burgun

I hadn’t posted about Auro yet, in part because I wasn’t entirely clear what the deal was with the game. At first, I simply thought it wasn’t coming out, as it had a failed Kickstarter–but then it came back again and succeeded not long afterwards. But I still wasn’t totally clear on what Auro was. […]

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Soul Saga: less dead than previously suspected

Despite appearances, it seems Disastercake merely dropped off the internet for a few months, and that development on Soul Saga Episode 1 continued (albeit in silence). In his first blog post in months, developer Michael Gale goes into the problems he experienced working with contract animators: You remember my animator, right?  Well, he quit.  And […]

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Interview with Vince Weller

Erik Kain, Forbes’s resident games blogger, has posted a nicely written interview with Iron Tower Studio‘s Vince Weller (lead developer on the upcoming wRPG Age of Decadence). A snippet: Forbes: Tell me a little bit about Age of Decadence. What’s the setting and why did you choose that setting? Where did the name come from? […]

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Delver’s Drop announced, developer interview

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Interview with Alex Gold (Psydra Games)

Since first checking out the oddball RPG / point-and-click adventure Dark Scavenger back in July, I’ve had a lot of questions percolating in the back of my mind. Thankfully, Alex Gold of developer Psydra Games was good enough to sit down and answer them. Hey Alex! Thanks for taking the time to answer some questions. […]

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Interview with Chris Avellone

Today, we have an interview with a very special person in the world of RPG development: Chris Avellone. Among other things, Chris was lead designer on Star Wars: Knights of the Old Republic II, as well as on Planescape: Torment (widely considered to be one of the most artistically significant–if not simply the best–RPGs ever […]

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Interview with Brian Fargo

It seems like only yesterday when inXile, following hot on the heels of adventure game studio Double Fine, raised roughly a gagillion dollars* in the pursuit of funding for Wasteland 2. *$2,933,252 actually, but who’s counting? Brian Fargo, founder of inXile (and the guy responsible, directly or indirectly, for a surprisingly large number of the […]

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