Posted in May 22, 2017 ¬ 3:08 pmh.Craig Stern
Asia Przybyłowicz writes in to announce that the post-apocalyptic, isometric wRPG Krai Mira: Extended Cut has released on Steam. Krai Mira originally released in July 2016, and this Extended Cut version evidently just came out last month. (What can I say: it’s new to me!) Developers Tall Tech Studio write that Krai Mira takes direct […]
Read the rest of this entry »
Posted in September 20, 2016 ¬ 9:09 amh.Craig Stern
Dawn Kiefer writes in to inform me about the release of Realm of Darkness, a party-based wRPG with overhead exploration and turn-based combat that the developer claims is similar to that found in Lords of Xulima. The premise: The game starts out with the main character in his or her house. and the queen of […]
Read the rest of this entry »
Posted in September 18, 2016 ¬ 9:46 amh.Craig Stern
It seems the third and final chapter of Vogel’s Avadon wRPG trilogy–that being Avadon 3: The Warborn–is now out, less than a month after its initial announcement! The premise remains: You are a Hand of Avadon, the Black Fortress. You are a warrior and spy, judge and executioner, with nearly unlimited power to fight the […]
Read the rest of this entry »
Posted in August 29, 2016 ¬ 1:22 pmh.Craig Stern
Zaid Walter of Cannibal Cat Software writes in to announce the release of Bludgeons & Krakens, which he describes as a turn-based RPG inspired by Ultima with simple, fast-paced combat and loot. The premise: Welcome to Abraxas! Unfortunately, you’ve arrived at just about the worst time imaginable. As a novice sellsword just looking for a […]
Read the rest of this entry »
Posted in June 16, 2016 ¬ 3:15 pmh.Craig Stern
Geoff Dunbar of Merry Prankster Games writes in to announce that Temple of the Abyssal Winds (previously covered here) has been completed, with all 6 chapters now available for download. In case you’ve forgotten, Temple of the Abyssal Winds is a party based wRPG with an isometric view and real-time with pause combat. The narrative premise […]
Read the rest of this entry »
Posted in May 24, 2016 ¬ 10:57 amh.Craig Stern
A. Hagen, developer of Ramble Planet (previously covered here), writes in to announce the release of a new post-apocalyptic, sci-fi Egyptian dungeon crawler set in “the spacefaring Egyptian empire”. The name: Void Pyramid. In case that little summary didn’t blow your mind enough, here’s the narrative premise: In the far future, the maniacal Prime Pharaoh […]
Read the rest of this entry »
Posted in March 2, 2016 ¬ 3:15 pmh.Craig Stern
Helge Foerster writes in to inform me about Naroth, a 3D, first-person, open world action RPG of the Elder Scrolls stripe that was recently (okay…like, a month ago) released for mobile. The premise: You travel to Naroth, a green plateau located between the kingdoms of Vilden and Jarrad. On your quest for information about your […]
Read the rest of this entry »
Posted in March 1, 2016 ¬ 3:16 pmh.Craig Stern
The Balcony Softworks team has just written in to announce the release of Balrum. Previously covered here last January, Balrum is a 2D, isometric, open-world wRPG with farming and survival mechanics. Here’s the new narrative premise: It’s twenty years after your village fled the kingdom and took refuge in Darkwood. You always knew that these […]
Read the rest of this entry »
Posted in October 14, 2015 ¬ 10:38 amh.Craig Stern
Iron Tower Studio has at long last released The Age of Decadence, one of the most highly (and lengthily!) anticipated indie wRPGs to come down the pike in quite some time. The premise: The Age of Decadence is not a game about killing monsters or exploring mystical lands, but rather, surviving amid the greed and […]
Read the rest of this entry »
Posted in July 17, 2015 ¬ 1:13 pmh.Craig Stern
Ari Rae-Silver writes in to announce the release of Antharion, a new isometric wRPG from Florida indie studio Orphic Software. There’s no official narrative summary anywhere, but I can tell you based on the time I’ve spent with it so far that the setup is pretty familiar to anyone who’s played wRPGs: the world is […]
Read the rest of this entry »