Temple of the Abyssal Winds announced
Geoff Dunbar of Merry Prankster Games writes in to announce development of a new party-based isometric wRPG called Temple of the Abyssal Winds. The premise:
Twenty years ago, the demoness Urgoroth rose to power from the depths of the Temple of the Abyssal Winds. She was defeated, but your parents were lost in the conflict. Your aunt and uncle have raised you in the small village of Tomm’s Crossing, where life has been mostly peaceful. Until now…
Whaddaya mean, “Until now…”?! I…I get to keep living a peaceful life as a villager, don’t I? It’s not like I’m gonna have to rally a party and lead it into the temple to slay the demon or anything, right? Oh gawd, I hate it when game developers don’t tell me what’s going to happen next!
Temple of the Abyssal Winds employs a real-time-with-pause combat system reminiscent of Baldur’s Gate or Neverwinter Nights, which you can see in action in the trailer below:
Dunbar’s previous release, 10 Fantasy Fights, seems to have been something of a tech demo to prepare the engine for Temple of the Abyssal Winds. It’s available for free, if you’re curious to know what combat in this game is probably going to be like.
Temple of the Abyssal Winds is due for release sometime in 2014 for Windows and iPad.
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I hope they do something about those checkered floor tiles. They’ve got the 1950s retro diner look down pat, but I can’t help thinking it wasn’t what they were aiming for.