New release: Temple of the Abyssal Winds
Geoff Dunbar of Merry Prankster Games writes in to announce that Temple of the Abyssal Winds (previously covered here) has been completed, with all 6 chapters now available for download. In case you’ve forgotten, Temple of the Abyssal Winds is a party based wRPG with an isometric view and real-time with pause combat.
The narrative premise is as follows:
Twenty years ago, the demoness Urgoroth rose to power from the depths of the Temple of the Abyssal Winds. She was defeated, but your parents were lost in the conflict. Your aunt and uncle have raised you in the small village of Tomm’s Crossing, where life has been mostly peaceful. Until now…
Dun-dun DUUUUNNNNNNN! So ominous!
The trailer, like the premise, remains unchanged from 2014:
TotAW’s final feature list includes:
• Single player, controlling a band of adventurers.
• Real-time pauseable combat for realism and control.
• A combination of open-ended exploration and strong story driven plot.
• Tactically challenging encounters featuring many different strategies.
• Deep, complex role-playing system, inspired by popular paper-and-pencil role playing games.
• Dozens of quests, enemies, and monsters to tackle.
• Build the character you want to – dozens of skills and powers, and hundreds of spells and items.
The first chapter of Temple of the Abyssal Winds is free for Windows and on the Apple app store (iPad only). On Windows, each subsequent chapter must be purchased separately for $3.00; on iPad, each subsequent chapter is $2.99, available solely as an in-app purchase.
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I’d like to get this for PC, but having to make 5 separate purchases to get it all is very annoying. Annoying enough to keep me from buying it. I don’t understand why an option to purchase all pieces as one package wasn’t made available.