Frayed Knights 2: Khan of Wrath announced
Yesterday, Rampant Games announced Frayed Knights 2: Khan of Wrath, the second episode in the Frayed Knights series (you can find my review of the first, Frayed Knights: The Skull of S’makh-Daon, right here).
FK2:KoW is being built from the ground up in Unity, so unlike the first episode, this one should run on Mac and Linux as well as Windows. It looks like Jay Barnson took some of the UI criticisms he received after the first episode to heart, as he has completely redesigned the user interface for episode 2. Given that the interface was 40% of everything that bothered me about the first episode, I find this to be a most welcome development.
The party roster will be expanded this time around, with support for six characters instead of just four (though you’ll still be able to import your characters from the first episode). There have been some changes to the game’s underlying rules, balancing changes to various feats, and the inclusion of a new “dynamic spells” system that will complement the original game’s stable of “fixed spells.” (More on rules changes and the new spell system here.)
FK2:KoW is currently planned for a simultaneous Windows, Mac and Linux release sometime in 2014.
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Cute pun in that title. 🙂 I still remember when Zelazny built up a chapter in one of his books just to lead to, “And then the fit hit the Shan.”