Posted in October 2, 2014 ¬ 9:57 amh.Craig Stern
I’ve just learned that Auro–the not-technically-a-roguelike tactics title that was the subject of this interview–has finally been released! (Specifically, it appeared on Google Play in mid-September; the iOS release remains pending.) Auro is a hex-based quasi-roguelike from DinoFarm Games, the creators of 100 Rogues. The premise: Set in an original fantasy universe, guide the brash, […]
Read the rest of this entry »
Posted in June 26, 2013 ¬ 11:33 amh.Craig Stern
Following up on yesterday’s interview with developer Keith Burgun of Dinofarm Games, here’s my official announcement post about Auro, a turn-based single-character dungeon crawler with permadeath and randomly generated dungeons. (You might be tempted to say that Auro ticks all the boxes to qualify as a roguelike, but Burgun insists that this isn’t one.) Putting […]
Read the rest of this entry »
Posted in June 25, 2013 ¬ 1:28 pmh.Craig Stern
I hadn’t posted about Auro yet, in part because I wasn’t entirely clear what the deal was with the game. At first, I simply thought it wasn’t coming out, as it had a failed Kickstarter–but then it came back again and succeeded not long afterwards. But I still wasn’t totally clear on what Auro was. […]
Read the rest of this entry »