Posted in May 4, 2012 ¬ 7:52 amh.Craig Stern
Games writer and RPG enthusiast Eric Schwarz has come out with another opinion piece on Gamasutra, this time concerning the use of ability cooldowns in RPGs. In practice, my biggest complaint against cooldown-oriented design is that it tends to take a way a lot of the tactical depth in a situation. As a brute-force stopgap […]
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Posted in August 27, 2011 ¬ 7:33 amh.Craig Stern
Eric Scwarz has posted an opinion piece on Gamasutra arguing that RPGs are not about story or decision-making so much as they are about rulesets: As narrative elements began to creep into RPGs, as players began to get attached to the characters they played as and the universes they inhabited, RPGs began to become associated […]
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