Delver announced, open alpha
Delver has been in the pipeline for quite some time, but it hadn’t had a website, so I was hesitant to feature it. However, it now has one. In fact, not only does it have a website, it has also now been released as an open alpha. (What can I say–I’m late to the party here.)
Delver is a real-time, first person dungeon delver with permadeath and procedurally generated dungeons. Created by Priority Interrupt (i.e. Chad Cuddigan), Delver is described as a cross between a roguelike and Ultima Underworld, which probably isn’t a bad way of characterizing it. Put another way: Delver strikes me as a much slower-paced, lo-fi cousin to Tomes of Mephistopheles.
Cuddigan put out a video way back in April talking about the game and doing a playthrough. It’s an old build, but it gives a pretty decent idea of how Delver plays:
Delver is currently available as an open alpha on Android devices on Google Play for $1.99; you can also download the latest alpha build for Windows, Mac or Linux for free. Development continues–Cuddigan is currently working on supporting towns and outdoor areas with procedurally generated landscapes. No word yet on an estimated final release.