Star Crawlers employs a narrative AI that procedurally generates missions and dungeons with enemies, traps, and loot. This reminds me a little bit of the classic 1990 dungeon crawler Captive, though presumably Star Crawlers will not just be generating the same sequence of dungeons every time using the same seed, as Captive did.
Anyway! The premise of Star Crawlers:
[A] massive colony ship, the Stella Marin,…has drifted into your sector on the fringes of space, its colonists and crew mysteriously vanished. You run a crew of freelance adventurers, and you’ll investigate the ship and its strange history as you take on jobs from powerful megacorps all of whom have their own agendas regarding the ship and its secrets.
Star Crawlers is not a Dungeon Master-alike–combat in it is turn-based and employs a time unit system, more like Lords of Xulima by way of X-COM than Legend of Grimrock.
It looks pretty darn nice, frankly–as well it should, given that the game raised over $100,000 on Kickstarter.
Star Crawlers is being developed for Windows, Mac, and Linux. It isn’t clear when it’s releasing just yet, but it’s available for pre-order on the developer’s site for $15;and $25 will get you access to the beta.