Old release: Pocket RPG

Pocket RPG
A little bit of browsing through the Google Play store has brought to my attention an action RPG by the name of Pocket RPG. Created by Tasty Poison Games, Pocket RPG was first released for iPhone and iPad in 2011, then for Android devices in summer 2012.

The premise:

Enter a world overrun by hordes of monsters. Explore trap-filled dungeons and face mighty bosses. Collect piles of treasure and items and invest in dozens of abilities and unlockable equipment. Test your skills against the oncoming darkness.

You can play one of three classes: blade master, dark ranger or battle mage (read: swordsman, bowman or mage). Here’s a trailer sh0wing you what the game looks like in action:

Per the developer,

Each quest in Pocket RPG is a new adventure. The hero starts at level zero with an empty sachel and collects items and rapidly builds their strength to dizzying proportions. Pocket RPG is not a “my numbers beat your numbers” game. Items matter and the way you use them is even more important.

The focus here is much more on action than character development, in other words; there is at least one reviewer out there convinced that this game is not an RPG at all. I can kinda understand why he’d conclude that, but if we accept that Diablo and Torchlight are RPGs, I think we have to accept this one into the fold as well, even if the level reset makes it more of an edge case.

You can nab Pocket RPG for $4.99 on the Apple app store if you have an iPhone or iPad, or if you’re an Android user, you can nab it for the weirdly specific (but nonetheless much cheaper) amount of $2.02 on Google Play.

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