Chasm announced
I covered Chasm a few times in Back to Back entries from last year, but it occurred to me today that I never actually gave the game its own announcement. Well, let’s fix that!
Chasm is a Metroidvania being developed by Discord Games. Aside from the game’s really impressive pixel art, the main appeal here is the fact that the game will use procedurally generated areas, officially pushing this into the realm of the roguelike-like.
The premise:
When a small mining community falls silent, a young soldier named Daltyn is sent to investigate. Upon arriving in the remote mountain town of Karthas, he discovers that paranormal forces have sealed the town off from the outside world. Now trapped, he’s left with no option but to explore below the town and uncover the source of the disturbances.
Chasm has a (very) short teaser trailer out that should give us a taste of how it looks in motion:
Meanwhile, here is the game’s planned list of features:
- Explore six massive areas procedurally-assembled from hand-crafted rooms
- Enjoy challenging retro gameplay and authentic pixel art (384×216 native res.)
- Battle massive bosses and discover new abilities to reach previously inaccessible areas
- Customize your character by equipping armor to your body and weapons, shields, or spells to either hand
- Includes Normal, Arena, Time Trial & Hardcore Modes
- Leaderboards for Hardcore playthroughs featuring quickest time and more
- Windows, Mac, & Linux versions with Gamepad support
Chasm just hit its final alpha release yesterday, and is due for a full release this summer; Windows, Mac, Linux, and Playstation 4.
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