Edge of Eternity announced

Edge of Eternity
We previously covered Edge of Eternity on Back to Back–but given that it’s close to 300% funded, I think it’s safe to treat this one as a game that’s going forward with development.

In development by the four-person French outfit Midgar Studio, Edge of Eternity looks to me like the latest of a series attempts to capitalize on Square Enix’s recent failures. (And indeed, with a studio name like “Midgar,” how could it not be?)

In case there was any doubt that this is basically going to be a 3D Final Fantasy clone, the devs describe Edge of Eternity as a “tribute to JRPG classics,” with an active-time battle system and a mixed fantasy and sci-fi world. They write:

Edge Of Eternity s’inspire des mécaniques de jeu qui ont fait le succès de titres mythiques (tel que FFVII) pour en proposer une vision modernisée.

Which, loosely translated, means that they want to create a modern take on the jRPG using mechanics from mythic titles like Final Fantasy VII. The main thing that seems to set Edge of Eternity apart from FF7 and the like is the devs’ apparent commitment to breaking with linearity, providing an open overworld and a branching, nonlinear story.

Speaking of story, here’s the premise:

Heryon was once a peaceful world. For years, the crystals gave the three realms of Astrya, Junor and Dehostra, the same access to powerful magic powers and created an harmonious balance.

Then They came…They came above Junor first. In no time, their massive spaceship destroyed everything that was once a majestic capital city and they took possession of the realm. Reynan, Grand General of Dehostra’s armies, took leadership for the defense of Heryon. He founded the Consortium and used all the magical power the crystals could give to launch the counterattack. Battles after battles, the Consortium pushed the invaders back and got them trapped into their landed spaceship transformed into an invincible fortress. Unable to break the siege, the enemy made a dreadful move: unleash of a terrible biological weapon people will soon call “The Metal Sickness”.

Now, 30 years later, the siege is still going on and Heryon lives in pain and in fear of a new open war.

There are just under 11 days left on the Edge of Eternity Kickstarter. The “digital copy of the game tier” lists an estimated delivery date of December 2016; Windows, Mac, Linux, XBox One, and Playstation 4.

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  • Rya.Reisender says:

    You forgot the most important part: If it reaches the 130k stretch goal, Yasunori Mitsuda will be doing the OST!

    Hope the project will be a success.

  • BarryB says:

    …apparent commitment to breaking with linearity, providing an open overworld and a branching, nonlinear story…

    This could make a real difference to me.


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