New release: Siralim

Siralim
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Word reaches me that there’s a new creature-summoning dungeon delver out, one with the procedurally generated dungeons one might come to expect from a roguelike. That game is Siralim.

Created by the decidedly hard-to-spell-or-pronounce Thylacine Studios, Siralim reportedly includes “over 300 different creatures to summon, each with their own unique abilities that drastically change the way the game is played.”

The developers have posted no narrative premise anywhere, but they describe the game like so:

Summon hundreds of powerful creatures to fight by your side in Siralim, a turn-based RPG with roguelike elements. In Siralim, everything is randomly generated – including the dungeons, the quests, and the items.

So, not too much we didn’t already know. The trailer should prove somewhat more enlightening:

Looking at that video, it’s hard not to compare Siralim to Deity Quest, at least in regard to its overall concept and presentation. However, the combat system clearly differs pretty substantially, being more akin to something like Dragon Quest. The ability to summon creatures at will rather than capturing them is a notable point of differentiation as well.

Reportedly, Siralim allows you to craft equipment for your creatures, and gives you more than 100 spells you can cast to support your creatures in combat. The game also offers castle management–you can garrison, upgrade, and bolster your castle’s economy by finding treasure, according to the developers.

Siralim is available for Windows, Mac, and Linux for $9.99 on Steam and on itch.iO; you can also get it for Android, iOS, and Windows Phones for roughly half that amount (iOS unlocks the full game with a $4.99 in-app-purchase, Windows Phone requires the $4.99 up-front, and from what I can tell, Android appears to work the same as iOS in this regard).

A free demo for Windows, Mac, and Linux is available as well.

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3 Comments »

 
  • BarryB says:

    It’s been around for about a year; at least, that’s when I purchased it. There’s no garrisoning. The game is quite deep, with crafting, enchanting, spells, many different dimensional realms to travel through, new chambers you can add to your castle, and roughly 200 (if I recall correctly) different monsters that you can create to aid you in battle, and whom you will fight. You can also hatch special advanced monsters after going through an elaborate procedure. The AI is splendid. Fortunately, if you die, you end up back in your castle with some temporarily reduced abilities, like the yield on discovered loot.

  • BarryB says:

    I should add that Siralim sports an extremely good, lengthy tutorial system that’s actually part of the game, so you’re given instruction in learning all the details as your power grows, and that of the enemies you face.

    It’s also great that each of the monsters you face has a different ability. Trying to figure out ability combinations that can work for you (and the appropriate item to give each monster under your control to boost one of their stats, or give them a rare, extra power in combat) is part of the strategic fun.

 

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