Overfall announced

Ibrahim Yildirim writes in to announce Overfall, an RPG with turn-based, hex-based combat and ocean-going exploration of a procedurally generated overworld. In development by Turkish indie studio Pera Games, Overfall takes place in the vast ocean world of Dys.

There doesn’t seem to be any sort of plot premise as of yet, but this comes close:

You will lead two heroes on a journey across the high seas in search of their lost king. You will encounter people of all breeds and all creeds; ally with them or crush them without mercy. You will face many dangers; survive them and you may unlock new characters, weapons and skills. In a world where death is permanent, you must return to the beginning and make a fresh start. The heroes you choose, the weapons you unlock and a world that is randomized mean that no two adventures will ever be the same.

Overfall is planned to contain roguelike elements, such as character permadeath and the aforementioned procedural world generation, as well as story encounters where your choices determine the outcome.

Now, about that “two heroes” bit: the developers tell me that you’ll start off with just those two characters, and while you will be able to recruit up to 36 people to fight for you, your party size in any given battle will be capped at 4 characters.

Here’s a gameplay trailer showing off the game’s cutesie, Hero Academy-ish graphic style:

Per the developers, Overfall is planned to feature all of the following:

* A huge, dynamic world to explore, ruled by a number of races in constant conflict – it’s up to you to help or betray them
* Challenging and addictive turn-based combat – careful strategy and cunning skill combinations are the key to victory against your foes!
* Permanent hero death, procedural world generation, and high replay inspired by classic roguelikes
* Interactive story encounters where the choices you make and the allies you recruit ensure no two journeys are quite the same
* Unlock new classes, weapons, trinkets and skills as you progress in the game
* Beautiful hand-drawn art of of 9 player characters, 36 combat companions, 80+ enemies, 80+ NPCs, and 100+ locations.
Note that while Overfall remains on Kickstarter, the developers have assured me that it will be released whether the campaign succeeds or not–the money is going towards more content and greater polish.
The game’s initial release is planned for December 2015 for Windows, Mac and Linux, to be followed by ports to tablets, PS4, and Xbox One.

You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Leave a Reply

XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>