Sacred Fire announced

Martin Kolesar of four-person indie team Poetic Studio writes in to announce Sacred Fire, which he describes as a psychological RPG about revenge and loyalty.

The premise:

Sacred Fire is a narrative RPG in which your humanity and emotions impact your fight for survival and inner freedom. Inspired by ancient Caledonia, the story follows a group of resistance fighters and their rise to power.

Choosing motives, ideas and feelings is as important as choosing your actions. Develop your personality and compete for influence to change the story and avert a tragic ending.

From what I can tell, your interaction with the game occurs exclusively through selecting menu options, but the way the developers plan to present everything is pretty slick–check out the gameplay teaser showing a bit of this, or this more scattered (but comprehensive) alpha trailer:

Planned features include:

  • Cinematic turn-based combat
  • Psychology affecting your performance
  • Choice making with probability checks
  • Competing story characters
  • Multiple endings
  • Narrated by Doug Cockle, the voice of the Witcher

Sacred Fire is planned for release in spring 2018 for Windows, Mac OS and Linux. The developers intend to later port the game to PS4 and Xbox One as well.

You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

1 Comment »

  • Dave says:

    I had the distinguished honor of being the very first of 1435 Kickstarter backers. The game looks and sounds fantastic. Anyone who missed the KS can still pledge via Paypal.


Leave a Reply

XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>