Sunday Dreams announced
Milo Han writes in to announce Sunday Dreams, an “action platformer roguelike” set in the protagonist’s subconscious.
The premise:
To help Sunday cope with her debilitating insomnia, players must guide her safely through her dangerous, fantastical dreams and avoid an abrupt awakening. The story is non-linear; players will piece together Sunday’s backstory by exploring her dreams and interacting with quirky NPCs.
As with all roguelike-likes, the game will feature procedurally generated environments and permadeath, but as with recent roguelikes, this one will also feature some persistent progress in the form of unlockable abilities.
Here’s a teaser trailer:
Planned features include:
- Hybrid combat: Fight in real time with “Active” abilities and pause the game to employ powerful limited-use “Lucid” abilities.
- Loot! Collect abilities, stat-enhancing items, scrolls, and more as you progress through the game.
- Risk/reward upgrade system: Use scrolls to apply randomly generated upgrades to your abilities. If the upgrade fails, your ability will be destroyed.
- Dynamic difficulty: If you’re looking for a challenge, enter “Nightmare” Doors to ramp up the difficulty and boost your rewards.
- Explore: Interact with quirky NPCs and uncover secret locations. Try to figure out what’s going on in your head.
Sunday Dreams is being developed solely for Windows; there is no estimated release date as of now.
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