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Archive for the ‘opinion’ Category

Editorial: consequences matter in RPGs

Posted in June 12, 2010 ¬ 3:24 pmh.Craig Stern1 Comment »

Jeremy Signor has an interesting editorial up on bitmob about what makes choices meaningful in an RPG: Many modern designers fall into the trap of choice for the sake of choice; they try to make the game meaningful with something that doesn’t change the experience much. Infamous exemplifies this in a particularly egregious way with […]

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opinionchoice and consequences, Jeremy Signor, RPG design
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