Posts Tagged ‘RPG design’

A brief reflection on combat in RPGs

Today is a holiday in the United States. Originally known as Decoration Day back when it was established in the 1800s, Memorial Day has come to serve as an annual reminder of the many thousands of American soldiers who have died in various wars throughout America’s history. It’s sobering to think of the tens of […]

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Why have narrative in games?

It has been somewhat in vogue recently among a certain class of indie game designer to assert that games are not a good storytelling medium. Now, I have never made a secret of my views on dialog and other narrative techniques in games. While interactivity is of course central to any gaming experience, that is […]

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Editorial: consequences matter in RPGs

Jeremy Signor has an interesting editorial up on bitmob about what makes choices meaningful in an RPG: Many modern designers fall into the trap of choice for the sake of choice; they try to make the game meaningful with something that doesn’t change the experience much. Infamous exemplifies this in a particularly egregious way with […]

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