Posts Tagged ‘Action vs. Turn-Based RPGs’

A primer on unpredictability and control in turn-based RPG combat

Last night was election night, which means that it was a pretty late night for me. Luckily, I still managed to finish up a pretty massive article I’d been working on concerning the uses and abuses of randomization as a way to create unpredictability in turn-based RPG combat systems. Here is a snippet: A cunning […]

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Why turn-based RPGs matter

Or, as I somewhat-less-tactfully put it on my developer website: “So you created an action RPG. Stop congratulating yourself.” You may have heard about the recent (and highly unfortunate) Gamasutra interview with Matt Findley, in which the former Black Isle dev announced that turn-based RPGs were basically an unfortunate accident of history caused by limitations […]

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