Posted in October 14, 2015 ¬ 10:38 amh.Craig Stern
Iron Tower Studio has at long last released The Age of Decadence, one of the most highly (and lengthily!) anticipated indie wRPGs to come down the pike in quite some time. The premise: The Age of Decadence is not a game about killing monsters or exploring mystical lands, but rather, surviving amid the greed and […]
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Posted in September 10, 2015 ¬ 12:03 pmh.Craig Stern
Iron Tower Studio has just announced a final release date for the long-awaited indie wRPG The Age of Decadence: October 14, 2015. If you’d like to know more about the game, you should have a look at our IndieRPGs.com Checks Out episode from last November. Per the developers, The Age of Decadence will released on […]
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Posted in November 10, 2014 ¬ 10:06 amh.Craig Stern
So: The Age of Decadence! This highly anticipated indie wRPG has been in development for approximately one zillion (ten) years. With release finally looming, Vince Weller of Iron Tower Studio was good enough to provide me with a beta copy of The Age of Decadence to check out, and so I went ahead and made a […]
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Posted in March 18, 2013 ¬ 7:24 amh.Craig Stern
Erik Kain, Forbes’s resident games blogger, has posted a nicely written interview with Iron Tower Studio‘s Vince Weller (lead developer on the upcoming wRPG Age of Decadence). A snippet: Forbes: Tell me a little bit about Age of Decadence. What’s the setting and why did you choose that setting? Where did the name come from? […]
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Posted in May 8, 2012 ¬ 5:43 amh.Craig Stern
The Age of Decadence, a wRPG long in-the-making by Iron Tower Studio, has an updated demo as of a few days ago. I won’t list all of the changes they made, but you can rest assured that there are a lot of them. Age of Decadence has had a combat demo out for quite some […]
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Posted in July 9, 2011 ¬ 9:41 amh.Craig Stern
RPG Italia has posted an exclusive interview with Vince D. Weller, lead designer on the upcoming wRPG Age of Decadence. From the sound of it, this is going to be an extremely open-ended game with a strong emphasis on role-playing. Interestingly, they’ve decided not to include a traditional magic system in the game at all: […]
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