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Posts Tagged ‘Mechlore’

Mechlore announced

Posted in June 25, 2012 ¬ 9:35 amh.Craig Stern1 Comment »

Word has reached my ears of Mechlore, an indie Diablo-alike that ditches linearity and procedural generation and opts for a robot-centric sci fi setting. In other words: it’s an action RPG with classes, branching skill progression, an isometric perspective, and lots of clicking. From the game’s website: MechLore takes place in a large non-linear world. […]

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indie RPG newsgame announcements, Jesse Norman, Mechlore
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