Stygian Software has announced Underrail, an isometric wRPG with a post-apocalyptic sci-fi setting and turn-based combat. The premise:
The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.
The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught amidst the conflicting factions of the Underrail as they secretly but violently struggle for the Humanity’s last gem of hope.
Personally, I really like the idea of subway stations as political entities struggling for power. Developer Dejan Radisic states that Underrail is inspired by western RPGs such as Fallout, Arcanum and System Shock 2, with all of the following to feature in the finished game:
- Great character customization possibilities through stats, skills, feats, items and more that allows for many different play-styles
- Tactical turn based combat that utilizes weapons, energy shields, grenades, psi abilities and more
- Vast underground world to explore: city states, abandoned building complexes, natural caverns, secret areas and more
- Elaborate item crafting system
So far, the only footage of the game exists in somewhat outdated alpha videos–I suggest checking out the below screenshots for a sense of where the game is at.
If these look familiar to you, it’s because this game has been in development for several years, formerly under the name “Timelapse Vertigo.”
Underrail is due for release on Windows exclusively, with release tentatively scheduled for late 2013. The developer has a thread on the forums, so head on over if you have any questions for him!