New release: Seedling
Connor Ullman writes in to tell me about Seedling, a nonlinear Zelda-style action adventure game he created and released recently. I’ve played a bit of it, and I can report that Seedling has a pretty interesting world with noticeable influences from Zelda: A Link to the Past and Shadow of the Colossus.
There isn’t too much to say about Seedling’s gameplay: mechanically, it’s a more-or-less straightforward clone of the older 2D Zelda titles. One exception: your health returns to maximum every time you change screens, which actually makes this even less of an RPG than Zelda.
Speaking of which: I had a small debate in my head about whether I should write about games like Seedling in the first place. “They’re not really RPGs,” I said to myself. “They’re Zelda-alikes. They have no stats, no leveling.” On the other hand, I already caved and started featuring fantasy strategy games, so I suppose it can’t hurt to cover this other close cousin of the RPG.
Besides, Seedling is enjoyable and free. Go ahead and give it a try.