Anodyne announced
There’s another Zelda-alike on the horizon, folks: Anodyne, in development by Sean Hogan and Jonathan Kittaka.
Here’s the gist:
Anodyne is a 2D adventure with Zelda-style dungeons, and aesthetics influenced by Yume Nikki. You explore multiple dungeons and passive locales, located in the surreal, and occasionally even disturbing, dream world of a human named Young.
Simple enough. Here’s a trailer showing off a recent build of the game:
Anodyne is being developed in AIR, and is therefore going to see a simultaneous Windows, Mac and Linux release (AIR 2.6 works on nearly all Linux distros). Release is planned for late fall this year; no word yet on pricing.
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This looks great! I can’t wait to give this a shot!
Hey Craig, thanks for the mention! Nice to see you at the indie city meeting today as well.
This is great! The trailer and images look really promising!
Can’t wait for the demo to come out!
Hey, the demo’s live if anyone wants to check it out. It’s on the website (www.anodynegame.com/#demo ).
[…] Life is funny sometimes. I posted about the upcoming Zelda-alike Anodyne on Friday; on Saturday, I randomly met Anodyne developer Sean Hogan at Indie City Games, where he showed off Anodyne for everyone; and the day after that, Hogan released a public demo. […]