Posts Tagged ‘Sean Hogan’

New release: Anodyne

Sean Hogan of Analgesic Productions tells me that Anodyne (the surreal Zelda-alike I last covered on IndieRPGs.com Checks Out) has just been released! The premise: In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young’s subconscious, evoked by a 16-bit-era visual style and a moody, dream-like […]

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IndieRPGs.com Checks Out Anodyne

Happy Friday, everyone! As a special treat, I bring to you a new episode of IndieRPGs.com Checks Out, this time having a peek at the moody, atmospheric Zelda-alike Anodyne (previously covered here). Sean Hogan, one of the game’s developers, updated the official demo yesterday in anticipation of Anodyne’s planned release on February 4th; I’ve been […]

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Anodyne demo released

Life is funny sometimes. I posted about the upcoming Zelda-alike Anodyne on Friday; on Saturday, I randomly met Anodyne developer Sean Hogan at Indie City Games, where he showed off Anodyne for everyone; and the day after that, Hogan released a public demo. Speaking of which: Anodyne now has a demo! It comes in two […]

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Anodyne announced

There’s another Zelda-alike on the horizon, folks: Anodyne, in development by Sean Hogan and Jonathan Kittaka. Here’s the gist: Anodyne is a 2D adventure with Zelda-style dungeons, and aesthetics influenced by Yume Nikki. You explore multiple dungeons and passive locales, located in the surreal, and occasionally even disturbing, dream world of a human named Young. […]

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