Author Archive

New release: Inaria

Viridian Games has announced the release of Inaria, a very old school, turn-based, tile-based RPG “but with modern interface conveniences that make it easier to play, giving the best of both worlds.” You can pick up the game for a mere $4.99. Check out the trailer below to see if it’s your style.  

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Driftmoon soundtrack released

Instant Kingdom writes in to let us know that its forthcoming top-down action RPG, Driftmoon, now has a soundtrack available for purchase. For $5, you can own the musical stylings of composer Gareth Meek. You can preview the entire soundtrack here for free and decide whether it’s worth the price tag.

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Project Zomboid tech demo released

It turns out that Dead State isn’t the only Fallout-style zombie RPG in development right now. Developer The Indie Stone recently released a tech demo of Project Zomboid, a real-time isometric survival RPG taking place in an infected city. According to the developer, Project Zomboid will feature a massive city environment with open-ended, sandbox gameplay; […]

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Game review: Monster’s Den: Book of Dread

Title: Monster’s Den: Book of Dread Developer: Monstrum Games (Daniel Stradwick) Platforms: Windows, Mac, Linux Price: Free Guest Review by Tof Eklund Monster’s Den and its sequel Monster’s Den: Book of Dread are pure hack-and-slash. As Book of Dread is half-sequel, half updated version (it includes the original dungeon in Monster’s Den in it), this […]

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Interview with Nathan Jerpe on RPGWatch

RPGWatch has posted an interview with Nathan Jerpe, creator of the freeware quasi-roguelike Legerdemain. For those of you not familiar with the game, Jerpe spends most of the interview describing it. For instance, he has this to say about it: There are some detractors out there who dismiss Legerdemain because it lacks certain roguelike features […]

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Rampant Games posts new Indie News Roundup

Jay Barnson over at Rampant Games has taken the time to put together a big post with tons of the latest news in indie RPGs. There’s some good stuff in there, including updates on: Age of Decadence, Age of Fear: The Undead King, Darkness Springs (a multiplayer game apparently titled after an evil brand of […]

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Interview with Steven Peeler

Happy April Fool’s Day! To celebrate, here is an exclusive (and most certainly not fake) interview I conducted with Steven Peeler of Soldak Entertainment, in which he tells us about the value of urgency, as well as offering some insight on using procedural systems in an RPG. Check it out.   Let’s start basic. Who […]

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A.Typical RPG demo released, full release pushed back

Developer Arvind Yadav of Pyrodactyl Games writes in with news that the A.Typical RPG now has a public demo. In the meantime, the full game’s release has been pushed back to March 31st in order to give the developers some extra time to bug test. Here’s how the devs sum up A.Typical RPG: The A.Typical […]

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New release: Avadon: The Black Fortress

Earlier this week, Spiderweb Software released Avadon: The Black Fortress for Mac. The Windows port is “Coming in Spring 2011,” or “hopefully by the end of April”; sometime after that, an iPad port is apparently on the horizon as well. Avadon has had a remarkably short development cycle since its  announcement in May of last […]

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What is an RPG?

I posted an article on SinisterDesign.net on Wednesday evening analyzing the RPG genre, looking for a common thread that ties all RPGs together. Here’s a choice quote: RPGs are fundamentally creative games: even the ones about killing and destroying everything. Because even those RPGs aren’t really about destroying. They’re about building and shaping your character, […]

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