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Posts Tagged ‘Brian Mitsoda’

Dead State Interview

Posted in September 17, 2010 ¬ 3:59 pmh.Craig SternNo Comments »

GameBanshee has an interview with Brian Mitsoda about Dead State. It has a lot of interesting stuff in it, but from a pure RPG design perspective, I found this perhaps the most interesting: Unlike a lot of other RPGs, you don’t gain XP from killing things – you get skill points from completing objectives, which […]

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developer interviewBrian Mitsoda, Dead State, Double Bear
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