Posts Tagged ‘narrative in games’

On the curiously clone-resistant nature of indie RPGs

Every once in a while, I get an obsessive compulsion to create a more-or-less comprehensive list of something. Most recently, it was clones; specifically, games (typically iOS apps) that have been publicly accused of cloning existing indie games. Look at just how many of these we’ve seen over the past few years:

Read the rest of this entry »

The value of false choices in narrative

Speak of the devil: Kieron Gillen of Rock Paper Shotgun has written up a fascinating analysis of the purpose behind Starcraft 2’s largely empty player choices: Heroic lead characters rarely make mistakes in fiction – at least, crushing ones. The exceptions come right at the start of a story, and the story is about recovery […]

Read the rest of this entry »

Why have narrative in games?

It has been somewhat in vogue recently among a certain class of indie game designer to assert that games are not a good storytelling medium. Now, I have never made a secret of my views on dialog and other narrative techniques in games. While interactivity is of course central to any gaming experience, that is […]

Read the rest of this entry »