Posts Tagged ‘Vince D. Weller’

Interview with Vince Weller

Erik Kain, Forbes’s resident games blogger, has posted a nicely written interview with Iron Tower Studio‘s Vince Weller (lead developer on the upcoming wRPG Age of Decadence). A snippet: Forbes: Tell me a little bit about Age of Decadence. What’s the setting and why did you choose that setting? Where did the name come from? […]

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Interview with Vince D. Weller

Russian CRPG website Core-RPG.ru writes in with word of an exclusive interview they landed with Vince D. Weller. It’s posted on a forum: you’ll need to click the little plus symbol to expand and read it.

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Interview with Vince D. Weller

RPG Italia has posted an exclusive interview with Vince D. Weller, lead designer on the upcoming wRPG Age of Decadence. From the sound of it, this is going to be an extremely open-ended game with a strong emphasis on role-playing. Interestingly, they’ve decided not to include a traditional magic system in the game at all: […]

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Why have narrative in games?

It has been somewhat in vogue recently among a certain class of indie game designer to assert that games are not a good storytelling medium. Now, I have never made a secret of my views on dialog and other narrative techniques in games. While interactivity is of course central to any gaming experience, that is […]

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